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December 2002

 "The Conductor of Mayhem" Graham "Ace" McIntosh

 

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Real Name: Graham McIntosh

Aliases: Ace, Gmac, G.M., Sputnik.

Team Affiliates: Stonehart Crazy Train, Stonehart Black jacks

First Appearance: May 2000 sinister.jpg (16153 bytes)

ORIGIN

The Conductor possesses a mindset that would define an anarchist from the distant future. G.M. was born in the 20th century to confront those who's actions in the past made him what he was. Born in a homo-sapien body, G.M. had secret intentions of obtaining a homo-superior body & skills at a very young age in Vancouver.

While a child, G.M. wanted to learn & gain many scientific and physical abilities. Fortunately for G.M., he was more than lucky and an event changed his life;

While camping with a group of Boy Scouts at a young age in the Canadian Rockies, G.M. who was then a trainee in the Canadian International Security Organization (CISO), awakes in the middle of the night and finds that his camp mates are missing. Young McIntosh then discovers that his camp mates are being controlled by a group of nearby aliens. Young McIntosh began a search for a few hours only to find himself seized by the aliens and exposed to their undefinable Zeta rays. Neither McIntosh nor the boys are left with any memory of their close encounter, other than, in the case of Young McIntosh, a nagging dream-like recollection. However, the boys are actually still in the aliens' control and have never been found, while McIntosh's exposure to Zeta rays has left him with twice his normal strength and speed. CISO decides to transform Young McIntosh into both a symbol of CISO power and authority and a showpiece for Canada by providing him with a costume and the code name the Conductor (of Canada).

Unfortunately as time went on, G.M.'s siding with good and Canada was short. In 1993, when Canada, because of its natural resources, had finally become a superpower, CISO super-agents Conductor and Blue Fox are dispatched to respond to a nuclear attack by invading Communist aircraft on an Alert base in Western Canada. Being the only type of transportation that can operate on snow.. The Conductor and Blue Fox took a snowmobile to the site. As it turns out, Blue fox was a traitor and attempted to kill G.M. on the snowmobile. In the midst of a battle with Blue fox, G.M. is saved by a polar bear which kills Blue Fox. Conductor was caught in the shockwave by the Communists' Nuclear Attack and was scarred for life.

Upon realising that it was CISO's original plan to kill the Conductor to cover up the aliens that killed his camp mates years back. He began grow dark inside. Conductor then changed his name from the Conductor of Canada to the Conductor of Mayhem. The Conductor still believes Canada is alligned with the still prosperous Union of Soviet Socialist Republics. It was then that he decided he would conquer the hockey world blaming many others for his pain & suffering.

Being raised in a time and location where carebear mentalities and niceness were not the core of people's existence. Where our youth was not poisoned by decorous hunky-dory charismatic go-getters, G.M. has clear gritty foundational grass-roots that are not tainted, diluted and sympathesized by society. G.M. learned through vicious physical games to posesses a scarce high mental capacity for intensity, because of this G.M. can fully distinguish who will be panic-stricken in his bold presence. He is one of the handful of beings who has kept his fundamental vision alive since this era, therefore is one of the last known survivors of his respective race.

New challenges took behold of the Conductor of Mayhem. In the glimmering hockey hart of Canada, Stonehart Ontario, G.M. took residence. A league was established, the CBHL. Upon a controversial loss in this league, G.M. took the frontfoot in establishing a new realm of competition. G.M. needed a new challenge, a new body and new troops to Command and.... and nothing. G.M. belongs to nobody. A challenge like no other, the fierce SGHA proved to be the answer to his dark side thirst for excitement and competition. He established the original Crazy Train with team mate A-Train Smythe. A team with more heart and desire to win than any other clubs. Thus, G.M. produced the winningest team in the SGHA.

Through these means and history, GM posesses the fundamental necessities to decide what is acceptable for battle and what is not. G.M. doesnt compromise his principles for you, or anyone. Through battles at a young age, and currently, G.M. began to and is evolving into his final form: An Ungovernable human blitzkreig. Through these battles in this form, G.M. has regularly noticed one thing throughout his time on Earth; As usual, goodness hardly puts up a fight.

G.M. is considered by the masses as an an unstoppable living engine with the ability to smash through any barrier through the Zeta rays he was exposed to, and making him immune to pain and injury. He has been self-programmed through gene therapy and self-training to heighten his senses to aid him in exterminating opposing players on a cosmic scale.

G.M. believes in the survival of the fittest, and is not above engineering events to weed out the unfit. With the increasing frequency of super-powered beings on the planet, he sees no further use for plain ol' humans and does not factor them into his survivalist philosophy.

Influences: The conductor's influences in his hockey ability and style come from many mentors. Clutch play just like Gilmour and most noticeably replicates the exact play style of Mats Sundin.

Un-influences: NY Islanders

Height: 6'1

Weight: 183 lbs.

Currently Resides: Stonehart, Ontario, Canada.

Hometown: North Vancouver B.C.

Career Highlights: Winning the Solar Roller Cup in August. Also earning the temporary nickname "Christmas Ape" after scoring the Controversial Christmas Ape goal on November 11th 2001 in overtime to take the "Oldtimers vs. New Blood" game in overtime. Final score 10-9 for the Crazy Train.

Note: Too many events have gone un-recorded in SGHA to point out all highlights.

Strengths: GM has photographic reflexes; if he sees anyone in action even once, he can counter their movements without any special training. Part of this unusual talent appears to be the ability to dissect the attack of anyone he's ever studied.

World reknown for being the SGHA's most exciting player. G.M.'s No Risk No Reward attitude attributes to high levels of electrifying play. G.M. is constantly getting breakways. Has the ability to skate through grade 'A' defenses using top speed and flashy dekes. Intensity. Posesses Destro-like steel solidness in games. Invented and popularized the term "Top Corner Hockey." Also invented and revolutionized "The Sputnik." Big celebrations after each victory. The only player in SGHA history to perform "Shoot the Duck" after a goal. Stickhandling skills are among the immortal. Conductor brings 110% to the table every game. Known for high levels of playmanship. Also known for inciting games more than anyone. terrax2.jpg (16153 bytes)

Weaknesses: Gets extremely mad and throws stick around after losing. Argues with A-Train when things aren't going well for the Crazy Train. Breaking sticks after losing. Trash talk after every loss.

Signature move: Launched on October 4, 1957, the Sputnik 1 was the first craft in Earth’s orbit. Named after the Russian word for “traveling companion of the world” (Sputnik Zemli). It circled the earth once every 96.2 minutes and transmitted atmospheric information by radio. G.M. used this historical and vital information to his advantage. He replicated the precise physical dimensions and properties of the Sputnik to create a deke beyond comparison. A 360 degree orbit of one's body after which it eliminates opposing players while reentering the atmosphere.

Words to live by:

"There is no dishonour in accepting the inevitable! Submit! It would be a shame if I accidentally damaged you beyond repair"

- G.M. before the Fall Brawl: War Games extravaganza event in December.

"Such overwhelming emotions breed carelessness. Carelessness breeds mistakes. Mistakes make my victory... that much easier."

- G.M. explains the benefits of being an emotionless robot while trashing the Gamblers in November 2000.

"No Risk. No Reward." -G.M.'s words of wisdom.

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"Prime 34" McIntosh -
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