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Final Fantasy 7 Walkthrough

----------------Versions----------------

Version 2.0 --In this new version, I have gone through and done some minor corrections on a few of the spellings and margins. I have added a Weapons list for all of the characters, and an Enemy Skill list.

Version 1.0 --This is the start of my Final Fantasy 7 Strategy Guide. Walkthrough, Ultimate Weapons, Ultimate Limit Breaks, Summon Materia, and How to Breed a Gold Chocobo made.

-----Table of Contents-----

Part 1: Complete Walkthrough
Part 2: Limit Breaks
Part 3: Ultimate Weapons
Part 4: Summon Materia
Part 5: Enemy Skill List

---------Part 1: Complete Walkthrough---------

Event 1: Mako Industrial Complex
After watching in CG intro you will be in the game. Jump off the train and follow Barrett and the Avalanche resistance team. You will meet up with everyone at a gate. Biggs will ask for your name. Name Cloud (In this guide I will call the characters by their default name) The Avalanche will open the gate. Follow them. Barrett will stop you and say that he doesn't trust you. You now get to name Barrett. Follow all of the Avalanch to the security gate. Talk to Biggs, and he will open the gate. Follow Jesse to the elevator. Biggs will tell you how to maneuver around the complex. Talk to him if you need help. You will find yourself in the core level of the complex in a little. Cloud will set a bomb at the reactor. You will run into the first boss now.

Boss Strategy-Red Scorpion
-Concentrate on regular attacks and Lightning magic
. -When the scorpion's tail is raised, he will counter attack if you attack him. However, when he counter attacks, your limit meter will rise, making you unleash some great attacks if you want.
-If you need healed, use some potions. (This isn't too hard, and it should be a short fight.
After the battle, you have 10 minutes to escape the complex (Including battles). Keep running out the way that you came. Make your way all the way back, and talk to everyone you can, because they have the access codes to the doors you came in. You should be able to get out in about 5 minutes. This is where to use your magic, so you can escape easily. After you escape, you will be rewarded with a CG sequence of the Complex blowing up. Barrett will tell everyone to meet at the train station.

Event 2: Avalanche Headquarters
You will run into Aerith for the first time on your way. She is the one that is selling flowers. When you talk to Aerith, say:
1. Nothing happened
2. That you would like a flower for 1 Gil.
By doing this, you will unlock a special sequence in the bar later. Proceed through the Area 8 city. You will have a choice to confront the guards or not. It is good to fight these guys, because they give pretty good experience that you might need later. You will escape with another CG showing you fleeing the station. You will be informed of Avalanche's involvement on the train. You will jump off of the train and get to Agito. Go to the bar and meet Barrett's daughter and talk to Tifa. Answer "Not this time" and she will complement you on your maturity. You name Tifa now, and you get to decide to give your flower to Tifa or Barrett's daughter. It doesn't matter who you choose. Go to the exit of the bar, and you will enter the HQ under the Pinball machine. You will tell Barrett that you are not interested in Shinra or Avalanche. Barret and Tifa will urge you to be in the Avalanche. Be prepared for a flashback sequence. Cloud made a promise with Tifa long ago. Barret will come in with Cloud's pay. And because of Cloud's promise, Cloud accepts the next mission. Barret will ask about Materia Orbs. Explain to him how they work, buy items in the town, and it's of to Area 5-Mako Industrial Complex.

Event 3: Area 5
You will be on the train again. You need to run from car to car in a given amount of time. Leap from the train into the tunnels. You can get a few items by talking to guys along your way, and one guy will take something, but by talking to him you can take that item back. Hurry along through the cars and you will get to the walkway. You will find a small hole leading to Area 5. Go in and be ready for battle. The enemies here are a little stronger than before. Battle all of the monsters and get to the reactor. A flashback will hit Cloud. Plant the bomb, and follow Tifa into the controls center. You have to push a button at the same time as Barrett. Keep trying this until you can do it, because you have unlimited time. It will open a gate which you need to enter. You are surrounded by guards on a bridge, and you meet the president of Shinra. You will have to fight a boss now.

Boss Strategy-Air Buster
-Limit Break attacks do the most damage.
-Hitting Air Buster in the back will increase
the damage done by a lot. Try to keep your best attacks hitting him in the back. -Lightning magic also works well here.
-Make sure someone has the Restore-All
combination of materia. -After you beat him, you get a Titan Bangle.

After beating Air Buster, Cloud falls unto a ledge and falls into the city below. Barret and Tifa escape. When Cloud wakes up, he is in Aerith's church where she is growing flowers.

Event 4: Meeting Aerith
You will awaken in a slum. Keep talking to Aerith and tell her you remember her. You get to name her now. Aerith requests that you will be her bodyguard, and that you get a date with her later. Tseng enters the church, trying to kidnap Aerith. You have to try to get away, so he can't succeed. Head to the top of the chapel. Aerith will fall and you will be by some barrels. Tell Aerith to hold on each time she asks. The order for pushing the barrels is: the left most barrel in the back, the far right barrel in the back, then the far right barrel in the front, and the remaining barrel. You will escape with Aerith through the roof. Go to the northeast to Aerith's Cottage. Cloud says he needs to go to Area 7. Go upstairs and rest. You have to escape without Aerith because Cloud thinks it is too dangerous for her. Walk across the floor and you will be on your way. Leave Area 5 slum and Aerith will be waiting for you at the entrance to Area 6. You will see a sequence of Cloud and Aerith at a playground. Now a caravan comes with Tifa. Follow Aerith to the slum town.

Event 4: The Slums
Buy any items that you need here. Go southeast to the women club and talk to the manager. Ask him if he knows where Aerith is. He will tell you to visit the mansion to the north. Go to the mansion and talk to the security guard. Only females can enter the mansion. Head to the clothing shop to the west side of town. The owners son will tell you to go to the bar. Go there and talk to his father. He will eventually make a dress for you. You get to decide from 3 dresses which one you want. To get the best dress, chose that you want "Something that feels soft" and "Something that shimmers". Go to the clothing shop again and the owner will have made your dress. Now you need a wig. Go to the gymnasium below the weapon shop. The women will give you the wig if you face her brother in a fitness match. Press Square to kneel, X to stand up, and Circle to bend over. You have to keep a constant pattern to win. You will get the wig even if you loose. Winning the little game will get you the Blonde wig, however, and losing will get you the regular Wig. Go to the clothing store again. Go to the dressing room and change your clothes.
Note: Here you have some choices to get some more items for Cloud. The more you get, the better the chances are of Corneo picking him.
Sexy Cologne: Go to the bar and talk to the lady in the bathroom. She is sick, and you must try to get some medicine for her. Go to the local restaurant and buy any meal. You will get a coupon after eating. Take this coupon to the Pharmacy and exchange it for the Digestive. Take the Digestive to the lady in the bar and she will give you the Sexy Cologne.
Tiara: Go to the Materia shop. The man asks Cloud for a favor. Listen to it, and head to the Inn. When staying, pay for the most expensive item (200 Gil). Take this item back to the Materia shop owner and if you bought the most expensive item, he will give you the Diamond Tiara. If you bought the 100 Gil item, he will give you the Ruby Tiara. If you bought the 50 Gil item, he will give you the Glass Tiara.
Undergarment and Make-up: Head down buy the entrance to the Honey Bee Inn. Talk to the man, and he will give you the members card so you can get into the Honey Bee Inn. You can only take one of two rooms to do your "activities". You can get the Bikini Briefs if you choose the Group Room, or the Lingerie if you choose the &$#% room. It doesn't matter which one of these you choose. Go into the room that you would like, talk through everything, and you will get the item you need. After you are done getting this item, go into the north room, and ask the girl to the far left to put make-up on you.
Cloud should have everything he needs now to get chosen by Don Corneo.
Go to the mansion. You will get to go in. Go downstairs and find Tifa. She will tell you to go to Corneo's room. Corneo will choose one of your members to be his women. He will choose the members according to what dress you have. You will be in Corneo's bedroom and he will tell you about the Shinra's plan. You will see a Shinra sequence. Right when you land, you have to fight the boss, Aps.

Boss Strategy-Aps
-The best thing to use in this battle is Fire magic.
-One of Aps's attacks, Sewer Tsunami, does damage to everything, including Aps himself.
-It is not hard to beat Aps, just use Cloud's Cross Slash if he has it, and Limit Breaks from the other characters.

After you beat Aps, you will have to go through all of the sewers. Make sure your allies are all healed. Fighting here for awhile can get you some good experience, so here might be a good time to gain some levels. After fighting for awhile, make sure to grab the Steal Materia, and equip it on someone, preferably Tifa. After you exit the sewers, you'll be in a Train Graveyard. Getting the items laying on top of the trains and in the barrels will help. Make your way up the first large train, jump to the bottom, and go around to the middle hall. Go inside the train, and exit out the other end. Go up toward another part of the Graveyard. In this area, there is an enemy named Eligor, and by stealing from him, you can get the Striking Staff, the best weapon for Aerith in this point of the game. Make sure to get one of these, as it will help you. You must make your own path to the exit of the Graveyard by going in the different trains. Go over the bridge and into the next area.

Event 5: Battling in Area 7
You will find Barrett and the Avalanche already in battle. Go through to the top of the tower and you will find Barret fighting up there. You will now have to fight Reno.

Boss Strategy-Reno
-Be careful, as Reno's magic will sometimes stun your allies. To get them unstunned, you must attack them or wait it out. -Fire and Ice magic work well here, as do your character's Limit Breaks.
-Reno will run away after you hit him hard enough.

Reno will leave and you can't save Area 7. You will see a CG clip and Area 7 will be destroyed. Barrett goes ballistic because of his anger that Avalanche members have died and he could have lost his daughter, and the other Avalanche members. Go to Aerith's house and hear the rest of the story.

Event 7: Shinra
You will find Aerith's mother and she will explain to you about Shinra. Go upstairs to Barret. He will tell you he thinks Aerith likes you. You get to accept the decision or not. Sleep and go back downstairs. Go to the north slums follow the children running from a fight. Ask them what they are doing. Go to the pipe behind and follow it to the upper levels of Midgar. Climb the pipe up and it won't work. Now you have to climb down and buy a battery. Buy 3 of them. Now use the batteries in the battery outlets. You have to do some hard jumps with the Circle button. You will eventually reach the top. Aerith is probably trapped in one of the upper levels. Choose to through the back door. You will get to level 59. You will have to fight three guards. After you beat them, you get the key to the next level. Go to the elevator and choose level 60. You have to move passed some guards. Only move when they are in motion. Press the Circle button and your party will follow. Go to the 61st floor. One of the workers will ask you what you are doing here. Don't answer him and you get the key to level 62. This floor has different color rooms. Talk to Domino and he will give you the keys if you can give him the password. It's random, so I can't tell you what it is. You can get hints in the colored rooms' bookshelves and paying the man outside the door. If you get it right the first time, he will give you a Materia. Go to the staircase and go to floor 63. You can get a Materia if you solve the puzzle here. You can only open 3 doors and you have to find 3 coupons. If you find the shortest route put them in the computer and you get some special items. Go to floor 64. Save and heal your characters. Go to floor 65. You need to find a unlocked chest and bring the piece to the central small structure and put it there. You have to repeat this until each box is opened. Now you go to bet to floor 66. Go to the bathroom and flush the god. Climb it and open the air vents and you see a secret meeting. Leave the bathroom and follow Hojo to floor 67. Sneak over to the elevator and open it. You will meet Aerith in a lab. The beast Red XIII will join your party. Name him and they will say they will wait for you on 66. Talk to the assistant and you can go to floor 68. Go there and take the elevator to 66. You will be thrown in jail. Talk to everyone in the jail. Then you to sleep. When you wake up the cell is unlocked and the guard is dead. Talk to everyone and go to the lab and head to floor 69. This is President Shinra's office. Keep going to the next door and you will find Rufus. Sephiroth has killed the President. You say to take everyone to safety. It puts Aerith in control now. Take the elevator down to the robot boss. You get to control Cloud again. You have to fight Rufus all by yourself. He is easy, just use good magic. Kill the dog first. Go to the main floor to find Tifa. You get to see another CG with the Shinra.

Event 8: Bike Race and Flashback
When you are in the bike race, just keep all of the guys away from your caravan. You have to fight a big tank boss. This guy is pretty easy. Heal up and fight him. Now go to the town Kalm. Go to the inn where everyone is, and you will have a flashback. Follow Sephiroth to an inn and talk to him. Get sleep. You have to cross a mountain. You will get Sephiroth to fight with. This is a cool scene, but Sephiroth will become your enemy. The flashback is over. Go to the mansion to the north and go to the passage to the basement. Sephiroth is trying to find out who his mother is. The flashback continues and in Nibelheim and you see Tifa. Sephiroth will terrorize the town. And you swear to get revenge on him. Go to the shops and buy stuff. Go east to the Chocobo Farm.

Event 9: Chocobos!
Talk to the Chocobo in the front and if you choose the top option, he will give you the Mog and Chocobo summon orb. Go to the stairs and talk to all of the guys. Buy a Chocobo Materia so you can find them on the footprints on the world map. Go to the Mines. You have to ride a Chocobo past the snake. DON'T GO HERE WITHOUT A CHOCOBO, or you will die. To catch a Chocobo go to any footprints close the barn and fight until a Chocobo comes. Don't attack the Chocobo. Kill the other enemies and you get the Chocobo. Ride it past the snake. You run into Turks inside the mine. Continue through it, killing them all. You will find the exit, which leads to new places.

Event 10: The Golden Bird and the Beach
You see a tower with a bird on the top. Go into the tower. Practice on the game, because you have to win it later in the game. You just have to kill the guys that are going up the mountain. Save here and go to the Naval Base. Explore the place for awhile, since it is new. Enter the Naval Base and talk to everyone. Go to the path on the shore. Be ready for a battle. You have fight a sea creature. Use the best summons and magic that you have. Only magic can kill the bubbles, so don't attack them. You need to do CPR on the girl as much air as your lung meter goes. Use Square to breath, and Square to exhale. Go to town and rest. You will find the girl again and she will give you the Shiva Materia. Go down to the beach and have her summon a dolphin. Ride it over the metal thing and make him jump by pressing Square. Keep trying until you get the metal beam. Climp to the Base in the Air. Event 11: Shinra Military
You will find a huge airship. Go to the locker room for the guards. A guard will make you participate in a military parade. Change your clothes and follow them. You have to blend in so that people don't notice you. Just find the empty spot and fill it in. You learn how to handle a rifle in the locker room. Just push the button that the general calls out. Go into the military base and explore and head to the boat.

Event 13: Relaxation and Surfers!
Talk to everyone on the boat. Your party is in disguised. At Barrett, an alarm will sound. Find all of your party members and choose who you want in your team. Go to the lower deck and find Sephiroth. You fight a boss. After you win, get the Materia Orb and items. You are at the beach. Talk to all the people and then walk down to the beach. Don't talk to the Shinra guy yet, talk to the girls. Go to the Corel Mountains.

Event 14: Everyone hates Barret
Keep battling down the train tracks. You will fall down on some of the broken parts. Grab all of the items down there. Go across all of the tracks and talk to all of your party members. Go into the booth and hit the switch and keep following the track to the city. Go up to the Gold Saucer. Buy the lifetime pass if you can, because you can do things here later. Choose a character to come with you, and enter the Square. You will find Cait Sith here. Name him and he will join you after you talk to him a few times. Play some games, and enter the battle Square. Some guards are dead and it looks like Barret's work. You have to go to prison now. Everyone in the town doesn't like Barrett. Get any items you need and head to the station in the southwest of the town. Barrett will have a flashback and board the trailer. Barrett tries to make you leave him alone. Explore the town, and go to the house south of the save point. Barrett will join you again. Talk to the man in the green outfit by the trailer. Tell him you want to leave the prison town. He will say about a Chocobo race. Go through the north gates and go to the junkyard. Don't wander out of the desert, it is hard to get back. Give Barrett the best items you can. You have to fight his lost friend. You get a pendant if you beat him. Go to the trailer and take the pendant and you have a chance to win the Chocobo race. Win the race and Barrett is free. It might take a few times to win. Sephiroth has spotted Gongaga Gate.

Event 15: Gongaga Gate
Take the all-terrain vehicle across the river back to the Gongaga area. Cross the shallow place in the river. Follow past the destroyed Mako sight. Stay out of sight and grab the Titan Materia that Scarlet misses. Take the path you can and go to the small town. Talk to Tifa. Search the town and save, and go to Cosmo Canyon.

Event 15: Red XIII's birth and Yuffie
Red XIII is called by Nanaki now. Talk to the guy in the front, and Red will come and tell you that you can enter. Red XIII will explain about this town. You will see and FMV sequence. Now follow Red wherever he goes and you will find an observatory. You will see what is happening to the universe. Go over to the fire. You learn what to do next. Choose which characters you want at enter the cavern with Bugenhagen. Get all through the cavern and get every box you find, and keep a look out for all of the boxes. You find and boss. He is easy. Get back to the fire and get items that you need. Leave the town. You can find Yuffie in any forest area, but only on disc 2, so make sure you do it before disc 3. You have to fight her before she joins you. Answer her questions this way: Bottom choice, Top choice, Bottom choice, Top choice, Bottom choice, and she will join. Get through the mountains and into Nibelheim.

Event 16: Vampires and Vincent
Load yourself up with many items, and talk to the black cape guys. Play Tifa's piano on the second floor of her home by: X, Square, Triangle, L1+Triangle, L1+Square, X, Square, Triangle, L1+X, Circle, X, Square, X. Head to the mansion now. Explore all the rooms and gain some levels here. The code for the safe is: Turn right to 36, left to 10, right to 59, right to 97 and it opens. You have to fight a boss to get the prize. You get the Odin Materia here. Go downstairs and open the door that is locker. Vincent will be in the center coffin. Explain to him about your quest. He will go back into his coffin. Talk to him again. You name him now. Go to the library and you will find Sephiroth. Get the Materia he throws at you. and go north to the Nibelheim Mountains. Battle all of the monsters on the mountain pass, and you go on a bridge and enter a cave. You fight a boss in there. It is really easy. Use the ladder to the lower level explore the pipes and get the items and Materia. Go to Rocket Town.

Event 17: Rocket Man and Yuffie a traitor
Explore the town and talk to everyone. Make sure you talk to the guy in the Materia shop three times. Go to the northeast house and enter it. Go out the back door. You will run into Cid on the way to the rocket site. Name him. Cid will ask why you are here. Ask him about the rocket and Rufus. Go back to his house and listen to what they say. Rufus will arrive when you leave the house. Shera will ask you to go back into the house and shop Palmer. Go to the backyard for a battle. You will escape will Cid and he will join you. Take the plane and travel to the west most island on the map. Keep going there no matter how Yuffie tries to side-track you. Go through the mountain pass and into the town of Wutai. Check your Materia when you enter. It is all gone. Yuffie took it all. You notice Yuffie running by. Follow her. Explore the town and try to catch her. If you pick any Materia up in town, Yuffie will just run by and take it. She will tell you everything when you catch her. She will tell you to pull the left switch to get the Materia back. After you pull it, you are in a cage. She tricked you. Leave her house and go to the temple and the northwest corner of town. Ring the gong and you find a secret passage. You will find Corneo. He will say that Yuffie and Elena are his. You fight some Shinra guards now. Leave the town and go to the mountains behind it. You will run into Corneo and you will have to fight a boss. Use summon magic and he will die fast. Corneo will plummet and Yuffie will give back all of your Materia. Go back to your plane. Travel across the river back to the continent with the Gold Saucer and enter the house on the shore. Talk to the blacksmith inside. He will tell you what the Keystone does. He will also tell you about the manager of the Gold Saucer. Go back to the Gold Saucer.

Event 18: Quest to the Keystone
Go to Battle Square and go into the showroom. The keystone is in the center room on the pillar. When you try to take it, Dio comes in and says he will let you borrow it if Cloud will fight in the Battle Arena. Agree and enter the arena. You will have to chose a random item from a slots machine device that will help of hurt your efforts. You will get the Keystone after the battle. You have to spend the night at the hotel, since the transport is out of order. Cait Sith will come with you. You will find out that Sephiroth is trying to find the Black Materia. Aerith will ask you on a date. The announcer will say you are the 100th couple to enter, so you have to be in a play. Aerith will ask to ride the gondola next. You will see another FMV. Aerith will ask you if you want to go on another date with her. (I said "Yes" =) You will see now that Sith has stolen the Keystone. Chase him and you will learn that he works for the Shinra. You have to let him join your cause. You will gather in the lobby, and you decide to go to the Ruins and get the Black Materia before Sephiroth. Chose who you want and go to the plane.

Event 19: Searching for Black Materia
Go to the island on the bottom of the map with the island with the pyramid on it. Enter the ruins. One of the Turks will give you the Keystone and tell you to get Sephiroth. Enter with the Keystone and explore all of the staircases. You have to sneak passed a room with rolling rocks. Talk to the Dwarf and save your game. Go to the upper-right exit. You will find a huge clock with 12 rooms for 12 numbers. Time your presses and stop the hands on the clock. Here is what the rooms have:

Room 1: Trap (Boss)
Room 2: Blocked Path
Room 3: Trap (Boss)
Room 4: Prince Guard Item
Room 5: Path and a Treasure
Room 6: Chase the Dwarf puzzle
Room 7: Weapon for Cait Sith
Room 8: Elixir
Room 9: Blocked Path
Room 10: Starting Point
Room 11: Blocked Path
Room 12: Boss and the Exit

Take every path so you can get everything. You have to fight a pretty easy boss. You have to trust Cait Sith to help you. Head to the clock and hit the 12 Exit. You have to fight another easy boss here. You will find out more about the plot and you will be back in Gongaga.

Event 19: A Tragic Loss
Leave the Gongaga Area and go to Bone Village, it's on the northern continent. Enter the village and talk to the boss by the door. And he will tell his team to try and find the Lunar Harp if you pay him. Keep searching for the Harp. Go through the forest and get the Materia before it disappears. You will arrive at Shell Village. You have to explore all of this town, and it is very big. Go to the Shell house to the east and sleep. Take the central path. You will find another sequence....Aerith's Death....And you will have to insert Disc 2.

----------------Disc 2---------------- Event 20: Search for Sephiroth and Snowboarding
Follow Sephiroth to Shell village and past the caves. Go the Glacier Lounge near the mountain tops. Explore the town and enter the house on the eastern edge of town. Look at the map of the wall. Take the map and talk to the man on the north end of the town and tell him you want down the hill. You will be stopped by the Shinra. Elena tries to punch you. Dodge to the left and you will laugh at her falling down the mountain. The town has now been placed under Shinra guards. Go in the little house in the center of town and talk to the boy. He will give you a snowboard. You can now snowboard down the hill. This part is pretty long, but in my opinion one of the funnest parts in the game. You can do tricks by doing different presses of the buttons off of jumps. Collect as many items as you can. When you get to the bottom, get your map and go to the red spot on it. Touch the steaming lakes and there is Materia here. You will eventually pass out. Talk to the old man and he will tell you how to climb the cliff. Sleep and then climb. Make sure your body temperature is higher than 25 degrees, or you will have to start all over. If you press the Square button, Cloud will run in place and you will generate body heat. You will eventually find a cave. Go into it. Push the first rock to reveal a path. Go in it. Follow the passage and you must break the four icicles. (In combat) A bridge will appear in the room below if you do it. Go out and fight the boss. Use normal attacks on his left arm and magic attacks on his right to kill him. When you get to the top of the mountain, enjoy the CG sequence. Follow the path to the crater. Tifa will join if she is not already in your party. Continue on the path and go north. Time your movements through the barriers and you will run into Sephiroth.

Event 21: The Meteor and the Shinra
You have to defeat a boss here. You will get the Black Materia. You give it to Red XIII since you lose control. Pass through the final barrier. This part is really awesome...the game takes many twists here. You are in control of Tifa now. In the Shinra Air base, Junon, talk to Barrett and a series with Rufus will show that you are in trouble. Follow the guards out of the room, and go to the conference. Go to the gas chamber door. You will see and cool CG. Run to the corridors and look for help. In the upper level Yuffie will be in a disguise. Follow Cait Sith to the airship. You switch over to control Tifa, and you must get her free. Press the buttons in this order: X, X, Triangle, X+Triangle, Triangle+Circle, Circle. Turn off the gas and look for the door out. Go to the edge of the cannon, and now a sequence of Tifa and Scarlet will follow. Quickly tap Circle button to slap her faster. You will see another CG and you will go on your Airship.

Event 22: Yuffie and her Family
Go to the main control and talk to everyone. Red XIII will tell you to go to Mideel, on a small island to the southeast, but if you have Yuffie, head back to her hometown. Go back to the town of Wutai and go to the temple to the northwest. You have to battle through 5 floors of it, by yourself. You have to battle your father later. If you beat all of the bosses, your objective is done. Go to the village of Mideel.

Event 23: The Shinra Train
Explore the town, and you will find your lost friend soon. He is different, and Tifa will stay with him. Go back to the airship and into the control room. Fly the airship to the Mako Refinery to the North of the Gold Saucer. Head across the railroad tracks and fight all of the battles. You will have 10 minutes to catch up with the train. You have to press Triangle in a timely maneuver to catch up with it. When you catch it you will jump out to their train. Fight everyone you can on the way to the engine. Make the Engine in time and you get a HUGE Materia, so if you don't get there in time, reset the game. Board the Airship and go to Condor Fort.

Event 24: The Chase and Mideel
Talk to the guard outside and tell him you will assist him. Talk to everyone inside and gather all of the info. You have to destroy the army going up the hill. Use more of the weapons at the bottom of the hill. If you win you get another Huge Materia, and grab the Phoenix Summon Materia on the way out. Go on the airship and head to Mideel. Search all of the shops and buy all that you need. If you have the Mimett Greens give it to the small white Chocobo. Give it the food, pet it's ears, and it will give you a Materia. Go to the weapon shop and look at the locked door. Search behind the old man and you will find a Rusty Key. Use the key on the door and the store owner will eventually give you the Ring of the Cursed. Go to the hospital and talk to Tifa. Go outside and battle the Ultimate Weapon. This boss is very hard. After you beat it, the whole city will fall apart, and Cloud and Tifa will fall into the lifestream.

Event 25: Cloud's Mind and the Final Search
Work your way through the different sequences that represent Cloud's life. You will eventually return to the airship. Go back to Junon and enter the base. Go to the main street and follow the gray path. You will work your way to the underwater base. You will find many enemies and a boss. Head towards the submarine. Get every treasure that you see, because one has a item you will need later. Go to the control room in the Sub, and you will be in an underwater shooter! You have to destroy all of the submarines on your radar. Avoid all of the missiles and mines. After you win, you will find out that Shinra took the final Huge Materia to Rocket Village. Search the ocean floor for the red sub that you killed. Grab the Materia and go to Junon. You will see an FMV so go back underwater and look for the aircraft. There are many good items here. There is a underwater passage that leads to the Shell Key. There is also a passage that leads to a waterfall inside of a crater. Go to the Sub and put Vincent in your party. Go underneath the waterfall and Vincent will meet someone. You can't get to do anything now, but special items appear here in Disc 3.

Event 26: The Red Glare and the Understanding
Go to the Rocket Village and go to the Rocket. The men in blue are not difficult if you have a healer in your party. Go to the control room and release the Huge Materia. To release press: Circle, Square, X, X on the control panel. Go back to the airship and go to Cosmo Canyon. Head up to the observatory and talk to Bugenhagen. He will say that you should and him should go to Shell Village. (Make sure you have the Shell Key) View the Materia floating around. They are called Huge Materia and are needed to make the Master Materia. To make the Master Materia you need to collect all the Materia available in the game, and touch the red Huge Materia. (Note: If you have Neo Bahamut and Bahamut Summon Materia and you touch the red Materia, you will get Bahamut Zero.) Go to the airship and go to Shell Village.

Event 27: There is Hope
Follow the left path and you will come to the blue stream. Cloud will realize what must be done. (I won't ruin it) Cait Sith will call with information on Shinra. Go to the shores of Midgar, and save before this. Talk to the big man once he reaches the shore. After you defeated the Weapon, go north to the crater on the north continent. You have to fly into Midgar City and stop Hojo. Follow Cait Sith down in the underground and you will run into the Turks again. (Cait Sith's Ultimate weapon is in the lockers of the 64th floor of the Shinra building) Kill the Turks and go north. Battle up to the Mako cannon and you will battle Hojo. Beat him and prepare for the final battle. Insert Disc 3.

-------------------Disc 3-------------------

Event 28: Bravery and Power
If you want, head down into the pit and you will fight Sephiroth and get the ending to the game. Just battle your way down all of the cliffs and engage Sephiroth. Power up your characters in the swamps, cause they are fairly easy and you get good experience for them. Also, if you got the Save Crystal from the first chest in the pit, put that down here. Sephiroth is pretty tough, and enjoy the music and the lengthy ending.
Or......
There are many things to do before you face Sephiroth. Go to the eastern continent and you will find that the Ultimate Weapon has made a nest out of a mountain north of Junon where he is holding Cloud's Ultimate sword. You have to fight him a number of times. If you win the first battle, the Ultimate Weapon will fly off. Find him and ram the Highwind into him again and again, until he tumbles down and you get Cloud's Ultimate Weapon. You can go back to the underground waterfall and get the new items. There is an extremely difficult boss down here that you can fight. This is a very hard battle. He will give you a secret item if you win. You can go to the Golden Saucer and beat the Red Scorpion boss that's moving around in the sand down below. He is hard, too. If you beat him he will give you the Desert Rose. Now you should collect everyone's limit breaks. Don't take on the two weapons if you don't have them all, because they are really important. Go and raise Chocobos. If you manage to breed a Gold Chocobo, take it to the island in the northeast corner of the map that holds the best summon Materia in the game. (Knights of the Round Table)

---------Part 2: Limit Breaks---------
There are four levels of limit breaks, and most characters have 2 limit breaks a level, but all of them have 1 4th level limit break. Learning the level 4 limit breaks are more difficult. You have to first learn all of the limit breaks on that character, and then you must have the limit break item that teaches you the attack. After you find them, you must use the correct manual on each character, and set his limit break to level 4. Here is where the manuals are found:

Cloud:
Back at the Gold Saucer, win 32000 battle points in a single visit and then buy the item.

Barrett:
After the train ride in Disc 2, there is a lady in a hat in a building in the north Corel, she will give it to you.

Tifa:
You must play the song on Tifa's Piano (See event 16)

Red XIII:
In Sephiroth's house is a safe, use the combo to unlock it. (See event 16)

Yuffie:
After you beat her mini-quest, go back to Wutai. Go to the Pagoda and defeat Godo. You will get it now.

Vincent:
Either the sub or a Blue, Black, or Gold Chocobo is needed. Go to the waterfall in the middle of the western continent. Vincent must be with you. You have to enter the left side of the waterfall. (Note: You must visit the waterfall twice. Once on disc 2, and once on disc 3)

Cid:
Use the sub and search for the plane wreck where you found the Hades Materia, on the south part of the map. The sunken plane is between the easter and western continents. Inside the plane is a chest holding it.

---------Part 3: Ultimate Weapons---------

Cloud: Ultimate Weapon
Location: Before you start the final assault on Sephiroth in disc 3, go to the world map and kill the wandering Dragon, Ultima Weapon.
Power up: This Weapon's damage in dependent on Cloud's HP level. The more HPs he has, the more damage it does.

Barrett: Missing Score
Location: In your quest to stop the Mako overload at Midgar at the end of Disc 2 there is a chest holding the Missing Score on the staircase just before you reach Hojo. Barrett has to be a member of your party to find this weapon.
Power up: Attach Materia to this weapon. Damage is dictated by the AP of that Materia.

Tifa: Premium Heart
Location: In Disc 2 or 3 go to Midgar City, head to Wall Market and examine the computer in the room marked "item"
Power up: Every time she has a Limit Break, but misses with at least 1 spinning wheel, the Premium Heart powers up.

Aerith: Princess Guard
Location: While engaged in the moving clock game, obtain it from the Ancient's Temple.
Power up: This is only available for a short time, so I can't find how to power it up.

Red XIII: Limited Moon
Location: In Disc 2, after the monster attacks Midgar, visit Bugenhagen and he will give it to you.
Power up: Like Cloud's weapon, but the MPs matter. So if you have high MPs, it will do high damage.

Yuffie: Conformer
Location: In Disc 2 or 3, check around the wrecked plane.
Power up: Damage depends on the experience points of an enemy. If it is high, it powers up.

Cait Sith: Marvelous Cheer
Location: In Disc 2, during the raid on Midgar, search the lockers on the 64th floor of the Shinra building.
Power up: It is the same as the Limited Moon that Red XIII gets.

Vincent: Death Penalty
Location: When you get his Limit Break manual, you also get his Death Penalty.
Power up: The number of death blows he has delivered determines the weapon's damage. So, how many death blows in the past makes this weapon more powerful.

Cid: Venus Gospel
Location: In Disc 1 or 2, the man who gave Cloud a sword in Disc 1 will stand outside a house by the rocket pad. Talk to him 3 times. This can only be done after the rocket has been destroyed.
Power up: Same as Cait Sith's and Red XIII's weapons.

---------Part 4: Summon Materia---------

Out of all of the Materia in FF7, the Red Materia is the most powerful. You have to play a lot to get them all. This is where all of them are.
Chocobo and Mog - Disc 1 (Wind Elemental)
Just visit the Chocobo farm and talk to the fenced in Chocobo.

Shiva - Disc 1 (Ice Elemental)
After you have successfully given CPR to Pricila in Junon Town, she will give you this if you go up to her house and talk to her.

Ifrit - Disc 1 (Fire Elemental)
On the Shinra boat, beat Jenova Birth.

Titan - Disc 1 (Earth Elemental)
There is a village in the woods named Gongaga that is before Cosmo Canyon. Wait for the Turks to leave and search the decrepit machinery.

Ramuh - Disc 1 (Lightning Elemental)
In the Gold Saucer, check the alcove in the Chocobo jockey's room.

Odin - Disc 1 (Strength Elemental)
Defeat the boss in the mansion at Nibelheim and open the safe.

Leviathan - Disc 1 (Water Elemental)
You get this after you beat the boss on top of Pagoda in Utai. Kjata - Disc 1 (Tetra Elemental)

In the endless forest continent go north, and you will find this floating on the second screen as you enter the forest.
Bahamut - Disc 1 (Fire/Flare Elemental)

After you meet Sephiroth you will battle a dragon in a temple. Beat the dragon and wait for the temple to shake.
Alexander - Disc 2 (Holy Elemental)

On the north continent there is an old man's shack. Below the shack is an icy wasteland. Go east through snow and find a cave. It's in there.
Neo Bahamut - Disc 2 (Fire/Flare Elemental)

This is lying on a path that leads to the first barrier on the crater inside the frozen mountain.

Phoenix - Disc 2 (Fire/Life Elemental)
Just win the mini-battle at Condor Fort. You will get this after the egg hatches.
Hades - Disc 2 (Poison/Status Elemental)

Use the submarine to find the defunct Shinra airplane. You will find it next to the broken helicopter inside the sunken airplane.
Bahamut Zero - Disc 2-3 (Fire/Flare Elemental)

Go to the old man in Cosmo Canyon after you have collected all of the Huge Materia and Neo Bahamut, and Bahamut. Touch the blue Huge Materia in the galaxy holodeck and you get it.

Knights of the Round Table - Disc 2-3 (???)
This is very difficult to reach, since you need to breed a Gold Chocobo. Once you have it, use it to visit a strange island towards the northeast corner of the map. Find the cave and you have found the Materia.

Master Summon - Disc 3
After you have collected all of the Summon Materia, go to the galaxy holodeck and touch the red Huge Materia.

---------Part 5: Enemy Skill List---------

This Enemy Skills list shows you where you can get the Enemy Skill, the MP needed, the Effect, and what it does.
Star 1- Frog Song-------Magic Points Needed: 5
Effect: Makes all enemies frogs and puts them to sleep. Learn: From the green frogs in the forests around Gongaga village. (Disc 1, 2, or 3)

Star 2-Level 4 Suicide-------Magic Points Needed: 10
Effect: Enemies with levels multiple of 4 loose most of their hit points. However, using this spell cannot kill the enemy. At best, it can reduce the enemy's hit points down to 1. Learn: Squirrel enemies located near the Chocobo Farm. (Disc 1, 2, or 3)

Star 3-Magic Hammer--------Magic Points Needed: 3 Effect: Hit an enemy and gain up to 100 magic points, assuming that the enemy has 100 magic points. Learn: Plant monsters that are located on the very end of the Westernmost Continent in the dark green area. (Disc 1, 2, or 3)

Star 4-White Wind-------Magic Points Needed: 34
Effect: Each ally regains lost HP and their status ailments are cured and dispelled. The amount of HP recovered depends on the current HP of the caster. Learn: The white cactus monsters that appear around the grassy area by Junon Town (Disc 1, 2, or 3), or from the winged serpents you fight if you're hit by a barrier at the Great Glacier. (Disc 2)

Star 5-Big Guard---------Magic Points Needed: 56
Effect: Has the same effect as casting Haste, Barrier, and MBarrier on all your allies. Learn: From the spike shelled creatures with green tentacles that live on the coast near Gongaga Town.
Star 6-Angel Whisper-------Magic Points Needed: 50
Effect: An angle comes and brings one ally back from the dead. This also cures all status ailments. Learn: From the women in the yellow suits that you meet in the Makou Pit if you take the right path the first time you meet your friends. (Disc 3)

Star 0-Dragon Force-------Magic Points Needed: 19
Effect: Increases all aspects of Magic Defense. Learn: From the dragons you meet when going through the Makou Pit. (Disc 3)

Star 8-Death Force--------Magic Points Needed: 3
Effect: One ally on your side cannot die from an immediate death attack. Learn: The turtles by the shoreline of the Westernmost continent. (Disc 1, 2, or 3) Note: You can only gain this skill if you Manipulate. When you do, choose the bottom option to cast this spell on yourself.

Star 9-Flame Thrower-------Magic Points Needed: 10
Effect: A line of flames burns one enemy for fire damage. Learn: From the enemies that use the Flame Thrower attack. The easiest place to learn this is in the Nibelheim mountains in the room with the pipes. You can also steal Gold Armlets from these enemies. (Disc 1, 2, or 3) You can also learn it from the flying monsters in the Mythril Mine, but they cast it less.

Star 10-Laser------Magic Points Needed: 16
Effect: Lessens an enemy's HP by half of it's original value. Learn: From the dragons that appear during the trip into the Makou Pit. (Disc 3)

Star 11-Mantra Magic-------Magic Points Needed: 8
Effect: A cluster of missiles are hurdled opon the enemy. Learn: The mech enemies named Sweeper Custom around Kalm Town. (Disc 1, 2, or 3) Or from the wheeled creatures in the underwater Junon Town. (Disc 2)

Star 12-Bad Breath------Magic Points Needed: 58
Effect: Gives the enemy status abnormalities including Shrink, Frog, Confusion, Sleep, Poison, and Mute. Learn: From the Mobol creatures, which are green and have large mouths living on the outside ledges in the Frozen Mountain. (Disc 2) You can also meet them in the Makou Pit, considering that you take the right path the first time you run into your friends. (Disc 3)

Star 13-Beta--------Magic Points Needed: 35
Effect: All targets are hit by a circling red and white motion. Learn: By the big snake by the Chocobo farm that was too hard to beat earlier in the game. (Disc 1, 2, or 3)

Star 14-Aqua Breath--------Magic Points Needed: 34
Effect: Large bubbles attack enemies for water/ice damage. Learn: From the boss of the Ancient City (Disc 1), the winged chimera in the plains surrounding the Gold Saucer (Disc 1, 2, or 3), or from the floating sea-dragon creature in the ship Gelinka. (Disc 2,3)

Star 15-Trine-------Magic Points Needed: 20
Effect: A triangle encases an enemy and hits them for lightning damage. Learn: The boss on top of the pagoda, Godo, in Wutai. (Disc 1, 2, or 3) Also from the red spider/crab-like creature living inside the Frozen Mountain (Disc 2), or the boss of Mt. Nibel, Materia keeper. (Disc 1).

Star 16-Magic Breath------Magic Points Needed: 75
Effect: Balls hit enemies for ice, fire, and lightning damage. Learn: From the red crab-like creatures living inside the Frozen Mountain. (Disc 2) Also from the blue enemies, Parasite, in the Makou Pit. (Disc 3)

Star 17-????-------Magic Points Needed: 3
Effect: A weight drops onto the enemy. The damage is the amount of damage done to the caster this turn. Learn: From the scale creatures in Nivelheim. (Disc 1, 2, or 3) Also from Behemoth that you encounter when raiding Midgar. (Disc 2)

Star 18-Goblin Punch-------Magic Points Needed: 0
Effect: One enemy is hit for strength damage. The damage done is much more severe if that enemy has the same level as you do. Learn: The goblins wearing boxing gloves found on the forested island in the northeast area of the map. (Disc 2 or 3)

Star 19-Chocobuckle-------Magic Points Needed: 3
Effect: A Chocobo falls on one enemy. The damage increases if you run away from more battles. Learn: Go to the Chocobo Farm. Talk to the man in the barn and choose to buy items. The 5th item from the top costs 1500 Gil, and you should buy 3 or them. Go to the Chocobo tracks on the Southern continent near the forest. Equip yourself with a Chocobo Lure materia. When you find a Chocobo, kill off all but one of the other enemies and use the item you bought 3 of on the Chocobo. The Chocobo will peck at the ground. When the Chocobo stops pecking, use Level 4 Suicide Enemy Skill on the Chocobo and he will use Chocobuckle on you. (Disc 2 or 3)

Star 20-Level 5 Death-------Magic Points Needed: 22
Effect: Enemies with levels multiple to 5 will be killed instantly. Learn: From the blue leeches, Parasites, in the Makou Pit. (Disc 3)

Star 21-Death Sentence-------Magic Points Needed: 10
Effect: One enemy is condemned and will die when the counter on top or them reaches zero. Learn: From the yellow spikey enemies that are in front of and in the area behind the Ancient City. (Disc 1, 2, or 3)

Star 22-Roulette------Magic Points Needed: 6
Effect: One random friend or enemy is instantly killed. Learn: From the Death Dealers that look like Jesters in the Makou Pit when you take the right path the first time you meet up. (Disc 3)

Star 23-Shadow Flare------Magic Points Needed: 100
Effect: A black fire hits one enemy. Learn: From the Ultimate Weapon hovering over the world map. Or also the Dragon Zombies in the Makou Pit. (Disc 3)

Star 24-Pandora's Box-------Magic Points Needed: 110
Effect: Stars and a question point appear and hit all enemies for strength damage. Learn: From the large Dragon Zombies locating in the Makou Pit if you take the right path the first time you meet your friends. (Disc 3)

To learn all of the enemy skills, a person must first be equipped with an Enemy Skill Materia. There are 24 Enemy Skills in all, and each takes up a star in the materia menu. If that spell hits you in battle; even if it misses you or kills you, you will gain the Enemy Skill. However, if your party dies, you do not learn that Enemy Skill. Enemy Skills that are casted upon teammates will not give that person the Enemy Skill, because they must have that spell casted on them by monsters only. I have found many Enemy Skills to be useful, especially some that use a low amount of MP to do a high amount of damage.

Final Fantasy X Walkthrough

Zanarkand

You, the main character, Tidus, start off in your home land. You step outside of your door greeted by a few devoted fans. Walk over to them. Speak to the ladies and the kids then walk through the middle and you'll see Tidus start talking to them again. Then get to the stadium. Move along this "bridge" as you could say and speak to some of the people to learn about your father or just listen to the announcer guy. Then greeted by another large crowd of fans, make your way through and watch the cool FMV. During the blitzball match you see a man named Auron on top of a platforum guiding "Sin" in to your home! Tidus jumps out of the blitzball sphere ready for a sphere shot and sees Sin attacking Zanarkand. Tidus lands on a platform hanging dearly for his life. He then loses his grip and falls to the ground below. Move down until you see Auron then follow him. Auron makes you watch a sinspawn get thrown right into the side of a building. This is the first boss. . .

Sinspawn Ammes
HP - 2400
AP - 0
Weakness - None
Steal - None

This is your first boss and he attacks first with a white magic spell called Demi. Demi depletes ¼ of your HP, so you can't die in this battle. Demi should make Aurons overdrive ready. Choose dragon fang and that should wipe out all of the sinscales and cut Ammes HP in half. Tidus' overdrive should also be close or already available. Use Sprial Cut on the enemy and his hp should be cut in half again. Now just keep pummeling away on Ammes until its gone. This battle is not hard, and its impossible to lose so. . .
After you defeat Ammes save your game at the save sphere. Then follow Auron. You are in one more battle before you get "transported" shall we say. This battle invovles a bunch of sinscales. Forget fighting them and concentrate on hitting the left over machina on the right. Hit this enough times and you'll be able to escape. Then you'll be sucked up into Sin at the begginning of your story.

Al Bhed Territory

You find yourself in water all alone, for now. Follow the red arrow until your on a bridge that collapses. You'll be in a battle with 3 fish. Kill 2 of them and you'll see a much larger fish appear. . .

Geosgaeno
HP - 32,767
AP - 0
Weakness - None
Steal - None

This battle is just as easy. Take 90 HP away from Geosgaeno and you'll escape into the Baaj Temple, or what is left of it. Each time you attack Geosgaeno will counterattack making your HP cut in half.
Now your in a temple alone again, for now. . . You need a fire and some food. Fire is more important for now. Go through the doors near the Save Sphere and go to the open draw and get the Flint. Return to the main part and go to the nort part of the map. Go in the doorway on the map marked with the green square. Go up the stairs until you reach dead flowers, take them and this is the Withered Boquet. Go back to the main room in the center and press X to start your fire. Tidus falls asleep and wakes up to find his fire almost out. As he tries to fix it he hears something. . .

Klikk
HP - 1500
AP - 5
Weakness - None
Steal - Grenades

This battle is your first main battle without you having easy chances as the past 2 boss battles. Fight with this boss until you see on the CTB window that you have 2 turns in a row. Use a potion if your HP is low, which probably is. Then a group of Al-Bhed come in and a young girl named Rikku joins you in your battle. She has grenades for a weapon. Use those on the boss then steal them back.
Rikku knocks you out saying "cunno" or sorry in al-bhed. You wake up on their ship. You get told about an underwater ruin they find and you and Rikku go to check it out. Once inside Save your game at the Save Sphere. Go to the little screen machine thingy and you enter the room. Swim through following the red arrow on the map until you reach the boss. . .

Tros
HP - 2700
AP - 8
Weakness - None
Steal - Grenades

Note: anytime you have Rikku in your party, you can throw grenades then steal them back. Anyways, this battle is another experiance for you. Tros will move around the middle machina and get ready for the Nautilus Charge Attack. You can choose on the Trigger Commands "Stand By" and regain 50 HP. Then he'll charge making you lose about 100 to 200 HP for each person. If you have Cheer for Tidus, it would be great, if not, oh well, its not needed for this battle at least. Have Rikku or Tidus use a potion on each other then Tros will go and get ready for another Nautilus Charge Attack. This time around, you've got another option "Pincer Attack". Choose this and you'll surround the boss making him unable to do any more of those attacks. So just pummel him until he is gone and you'll win ^_^.
Swim back out of the Ruin and back to the ship. Tidus will try and get in the ship itself but fails. Rikku then brings out food for him and Tidus is obviously excited. You'll learn about Zanarkand and Luca a bit and find out how Zanarkand was destroyed 1,000 years ago! Then, once Rikku goes inside, Sin attacks once again.

Besaid

This time you wake up on an island named Besaid. You see a few blitzers known as the Besaid Aurochs playing around. The blitzball hits you in the head and a man named Wakka yells to see if you're ok. You show off your moves a bit and they're very impressed. Swim into the shore and Wakka will ask if you do that move again. You and Wakka talk a bit and you start your adventure to the village. Wakka will hit you into the water below. Swim through encountering a battle at least 3 to 5 times against very easy piranhas. Once in the village, you'll learn a little about the crusaders and get taught the prayer. Wakka tells you to go present yourself to the temple. In there you learn about Lord Braska and summoners. Go into Wakka's house and take a nap. You'll have a flashback from when you were a kid about your father, Jecht, missing. Tidus wakes up. Head to the Temple and hear about the Summoner. Tidus is fearing that she might be dead so he is stupid enough to go into the Cloister of Trials. . .
Besaid.

1) Move to the back of the first area and examine the glyph on the wall. This ancient ideogram helps to open a new path. Another glyph glows on the right side of the room. Examine it to reveal a chamber.
2) Go down the stairs to the small overhang on the wall. Examine this for a brief explanation about spheres, and then obtain the Glyph Sphere. Move to the door at the bottom of the stairs, and insert the Glyph Sphere to open it.
3) Take the Glyph Sphere from the open door panel, and proceed to the next sphere recess.
4) Insert the Glyph Sphere to reveal a secret room. Inside is the Destruction Sphere, but don't take it just yet. Proceed to the next area.
5) Examine the runes across from the pedastal to reveal a Glyph. Examine the Glyph again to open a hidden chamber. Enter the chamber and remove the Besaid Sphere.
6) Insert the Besaid Sphere into the pedastal. This reveals yet another chamber, and Tidus pushes the pedastal inside.
7) At this point, leave the pedastal and return to the Destruction Sphere.
8) Place the Destruction Sphere in the slot in which you found the Besaid Sphere. This opens a hidden chamber on the far side of the Cloister.
9) Go to the new opening in the wall, and obtain a Rod Of Wisdom from the treasure chest.
10) Return to the pedastal and push it into the room until it locks into place and sinks into the floor.

Now Wakka will greet you and say it was bad but ok what you did. You'll enter the room of trials and find out about 2 other guardians of the Summoner. The lady comes over and doesn't notice you right away. Her name is Lulu. You look over at the big blue guy, that is Kimarhi, a Ronso. The Summoner, Yuna, will come out. This here is one of the best FMV's of the whole game in my opinion. Next, you'll go outside and see Yuna summon an aeon. You are amazed, and yet horrified about this. Now, at night, you go to Wakka and talk about the team and victory and such. Tidus keeps staring at Yuna and walks over to her to talk to her. The elders call him a heathen(LOL.) and try to make him go away but Yuna wants him there. They talk for their first time. Then go to Wakka and ask him about going to sleep. Tidus has a very strange dream about Yuna, Rikku, and Jecht on a pier that you control Tidus in. When you wake up, Lulu is angry at Wakka and wants to get rid of you sorta. Tidus peeks out. (This is an FMV btw. . .a cool one at that) You speak to Wakka about Chappu and learn a little bit about him. The next morning, you get a new sword, Chappu's old sword that he never took. Next, Yuna will come out of the temple with a large suitcase that Wakka and Lulu say isn't needed. They move along. During their trip up the mountain, you get to learn a little bit about battleing. At the top of the mountain, you can choose to pray or not to pray with the others as you part. . .

Kimahri
HP- 750
AP - 3
Weakness - None
Steal - None


If you have cheer, I suggest using it to make this battle even faster. Just trade blows with Kimahri, and he'll use his weak overdrive, jump. Your overdrive also should be available again, but I suggest saving it for a later battle. Wakka then will come in and break up the battle.
After the battle, go up the mountain more past the waterfalls. More tutorial battles will be occuring. In one of them you get to summon your aeon, Valefor. Don't use his overdrive just yet, or if you do, go through a bunch more battles to get it back up. Once you're at the beach again follow the crew to a bunch of people waiting to greet Yuna goodbye. Talk to some of them and you can recieve an Ether, 3 Phoenix Downs, a Seeker's Ring(very very very useful ^_^) and 400 gil. Talk to the little boy and get a Remedy. Then board the ship.

S.S. Liki


Speak to Wakka then go below the deck. Talk to O'aka and give him some money, I recommend 100 to 300 gil, but the more you give him, the cheaper his future prices will be. When finished go back up top and speak to Yuna and Wakka. Then Sin attacks once again. . .

Sin & Sinscales
HP - Sin: 2000; Sinscales: 200 a piece.
AP - Sin: 10; Sinscales: 2
Weakness - None
Steal - None.

This battle is easy if you use Valefor's Overdrive. Energy Ray should wipe out Sin, and if not, then just cast Thunder on Sin and don't worry about the stupid Sinscales. . .
and. . .

Sinspawn Echuilles
HP - 2000
AP - 12
Weakness - Darkness
Steal - None

Wakka goes to save Tidus. Now, entering this battle without a chance to heal your characters, heal them before you fight. And if you have Haste, use it for more turns. Use cheer also if available. Ignore the sinscales in this battle, it's useless fighting them. Just nail Echuilles consistently. Use Dark Attack to blind Echuilles. If any character has 2 turns in a row use an item to restore their health or mana.

Kilika


The FMV you watch before in control of Tidus again is very sad. So, walk down the ramp, go up, and head left and get prepared to watch the Sending. After watching another amazing FMV, you're in control again. Go downstairs after waking up and head outside. Datto will come over and tell you that Wakka is waiting for you. Go visit Wakka then head towards Kilika woods. After saving your game, Yuna tries to reveal something, but can't. Head foward more until you meet the crusaders. They'll tell you about. . .
Lord Ochu
HP - 4649
AP - 40
Weakness - Fire
Steal - None

Make sure someone has a sensor on their weapon because its useful in this battle. Use fire and kimahri's attacks until Ochus HP is cut in half. Ochu then will fall asleep, hit him with physical attacks to wake him up and be prepared to heal your comrades as Ochu will use Earthquake. Then summon Valefor to finish off Ochu.
Follow the red arrow until you're at the steps to Kilika Temple. 2 Aurochs will challenge you to a race, and you get confused when Yuna says to go. Wakka and the Aurochs will come rushing down about a sinspawn. . .

Sinspawn Geneaux
HP - Body: 3000; Tentacles: 450
AP - Body: 48; Tentacles: 5
Weakness - Body: Fire; Tentacles: None
Steal - None

Whoever has piercing on their weapons, equip those weapons to those people. Those people will be the only ones able to give normal damage to Geneaux while he is in his shell. The tentacles absorb all magic directed towards Geneaux so destroy them quickly. Once Geneaux comes out of his shell, summon Valefor to finish Geneaux off with fire and hopefully his overdrive.
Before you go inside the temple, you'll speak to some of the Luca Goers, a rival Blitzball team. Inside the temple.
Kilika.

1) Enter the closter and remove the Kilika Sphere from the pedastal on the left.
2) Place the Kilika Sphere in the slot next to the door. This causes it to light on fire. Remove the sphere to extinguish the blaze, and bring it with you into the next chamber
3) Proceed into the next chamber. Insert the Kilika Sphere into the slot on the north wall to make a glyph appear above the shelf. Remove the Kilia Sphere and insert it into one of the side shelves, and then touch the glyph to open the wall.
4) Enter the fiery chamber and move to the right. Step on the glowing floor switch to teleport the pedastal in from the previous room.
5) Take the Kilika Sphere from the right wall to extinguish the flames. Place the Kilika Sphere into the pedastal.
6) Return to the previous chamber and grab the Glyph Sphere. Place it in the wall where you found the Kilika Sphere and put out the fire. This opens a secret chamber.
7) Push the pedastal with the Kilika Sphere on it to the floor switch to make a section of the platform drop.
8) Go downstairs and take the Kilika Sphere from the new slot. Place it into the slot next to the exit, and leave it there.
9) Obtain the Destruction Sphere from inside ther secret chamber on the top platform. Take it downstairs and use it in the new slot beneath the ledge.
10) Open the chest inside the newly revealed area to obtain the Red Armlet.
11) Take the Kilika Sphere from the slot beside the exit and continue through the door.
Talk to Wakka until he has nothing to say. Then walk toward the door and Yuna will appear. Now you have another aeon, Ifrit. Leave the temple and head back to the dock and when it asks "Embark or Not yet". . .choose embark once ready.

S.S. Winno

When on the deck, you'll get a challenge. If you can do it, you'll get the Jecht Shot for blitzball. It is quite easy if you know what to do. Just wherever the memory appears and press x along with the direction. If its in the middle just press x.

Luca

Here you'll meet a few Maesters and see an amazing FMV before that. Go around searching for Auron once Yuna tells you about it. When in the cafe, Yuna will be kidnapped by the Al-Bhed Psyches. You will battle through a bunch of drones and other types of machina until you see the boat Yuna is on and battle. . .

Oblitzerator
HP - 6000
AP - 36
Weakness - Thunder
Steal - None

This can be one of the toughest battles unless if you know what to do. If haste is available, cast it on Lulu so she can have more turns. Use thunder or thundara(if available) on the large machina on the side. Once that gets enough HP to regenerate it, the claw will remove a part of the Oblitzerator and depleting probably all or most of the bosses HP, then just hit it with Thunder and Physical attacks and you'll win clean.
Now, its time for your first Blitzball match. Go back inside the Auroch's lockeroom. Then speak to Wakka and you should get a tutorial on how to play Blitzball soon. Read all of the articles in it. Now, get ready to play for the championship. This should be easy if you have the Jecht Shot. Just use that and always get close to the goal making sure you got rid of the defenders along the way by pressing square. Then, prepare for battle. The sahgin chiefs are very easy. Should be at least 1 hit to kill each, and theres plenty of them. Once you're out, you take control of Auron. Kill the vouivre with one hit hopefully. Then you'll be fighting a few more enemies. . .Follow Auron and find out something about your father. . .He is Sin. Yes, he is Sin. Anyways, Auron will take you back to Yuna and crew and ask that you and Auron become guardians. Speak to Yuna for awhile, and everyone will think your crazy, LOL.

Mi'ihen Highroad.

First, go to the save sphere, you'll get a new option of being able to go to the blitzball stadium and play. There are a bunch of items on the highroad, so look around. Just head straight and follow the red arrow. Maechen will tell you about this highroad. After you talk to him you should meet Belgemine after meeting the Chocobo Knights. You will have a battle against your other aeon Ifrit. This battle should be easy if Valefor is powered up and has an overdrive available. If you win you get a Echo Ring, if you lose you get a seeker's ring. Now head up until you are at the Travel Agency. Here you can rest and get all your HP and MP back. Go outside and. . .

Chocobo Eater
HP - 10,000
AP - 90
Weakness - Fire
Steal - None

This battle, no matter what, you can still move on. If you lose you are pushed off the cliff and have to take a long way around. If you win you get a free ride on a chocobo up the quicker way on the mountain. Now, use haste on everyone and cast fire and use Auron alot. When the monster tips over on its back hit it and it will go back. If you push it back, that would be great also. Make sure both of your aeons overdrives are available, it would help very much so. If you push the monster over the cliff, you get 2 LV. 1 Key Spheres.
It would be better if you win this battle. If you win you get to ride a chocobo for free. So no matter what, you'll reach the beginning to Mushroom Rock road. Go around and follow the red arrow until you are at the top when Wakka kicks the Machina. Go to the gate and talk to Gatta. When he walks away speak to him twice. Depending on what you choose both times will determine who will be alive after Sin attacks; Luzzu or Gatta. Once you talk with Maester Kinoc go tell the guy about you ready to fight.

Sinspawn Gui
HP - Head: 4,000; Body: 12,000; Arms: 800 a piece
AP - None Yet.
Weakness - None.
Steal - None

This battle is very hard. You need skill in this battle. Kill the head first. Make sure you do that, then take care of the arms and nail the body. Just pummel the body with your strongest members and use an "-ara" spells on it.
Here will be an amazing FMV with Sin and the Chocobo Knights.

Sinspawn Gui
HP - Head: 1,000; Body: 6,000; Arm: 800
AP - Head: 48; Body: 400; Arm: 37
Weakness - None
Steal - None

This battle is basically useless with Seymour in here. Just cast and of Seymour's "-ara" spells on the body of the Gui and you'll win.
Now, after Tidus wakes up. . .go find Luzzu or Gatta. After you talk to them go speak to the others. Then go on the road to Djose. . .

Djose Highroad

Talk to all the people on their way to the Djose Temple for some useful items. Cross the bridges and talk to the Chocobo Knights then follow the red arrow to Djose Temple. Once in Djose Temple, you'll meet Isaaru, another summoner. Then go upstairs.

Djose

1) Take the Djose Spheres from the slots on the right and left, and place them into the two slots on the double dorrs to open them. Proceed into the next room.
2) Take a Djose Sphere from either side of the door, and proceed to the Eastern part of the platform. Place the sphere into either of the two slots. Take the second Djose Sphere and place it into the remaining slot.
3) Push the pedesatl holding the Djose Sphere under the upside down pedestal. This super charges the sphere.
4) Take the super charged Djose Sphere and insert it into the slot to the right of the central door. This opens a door revealing a room with a pit full of electricity.
5) Remove the two Djose Spheres that you placed in the eastern wall, and place them both on the pedestal.
6) Move to the far west part of the platform, and step on the floor button to move the pedestal back to the center.
7) Push the pedestal with the two Djose Spheres into the room full of lighting. The pedestal becomes a suspended platform, enabling Tidus to leap across the lightning.
8) Push the pedestal on the other side of the lightning. This activates the iris of the symbol in the main chamber.
9) Jump back across the pedestal platform to the main room. Use the floor switch on the west side to extract the pedestal fro mthe ightning.
10)Take the Djose Spheres from each side of the pedestal. Return to the first chamber and palce the Djose Spheres into the slots on each side of the room. This activates the 2 wings of the floor symbol.
11) Take the super-charged Djose Sphere from the slot to the right of the door, and placve it into the slot to the left of the door.
12) The completeted floor symbol turns into an elevator platform. Ride the platform up to the next level.
13) There are five pedestals equipped with Djose Spheres on the upper level. Press X at each pedestal to push it into the wall to activate one of the ceiling spokes.
14) Activating all 5 ceiling spokes reveals a stairway on the west side of the room and a new pedestal in the center. Return to the elevator platform and ide back down to the lower level.
15) Locate the glowing spot on the west wall near the floor switch. Examine a glowing spot to reveal a glyph.
16) Touch the glyph to open the wall, revealing a Destruction Sphere. Take the Destruction Sphere and return it to the upper level on the magic lift.
17) Place the Destruction Sphere into the central pedestal. This destroys a section of the wall to the east, revealing a treasure chest with a Magic Sphere. Ascend the stairs to the west.
You'll now get Ixion the thunder aeon. Now, the next morning, speak to the party outside. Then go into the temple and go to the left chamber and wake up Yuna. Then you'll all have a laugh or two outside about Yuna's hair. Then head back. Talk to everyone on the way for some more useful items.

Moonflow

Here, you get to ride the elephent-like shoopuf! But first, talk to Biran and Yenke, they have some important information. Now, you get to battle Belgemine again. As I said last time you met her, make sure your aeons are very powerful and make sure their overdrives are available. If you beat Belgemine, you get 2 dragons scales. But if you win or lsoe, she'll give you the Summoner's Soul. An item that will make you able to teach new abilities to your aeons. Now, you get to ride the Shoopuf! When talking, Yuna will be kidnapped again. . .

Extractor
HP - 4000
AP - 660
Weakness - Thunder
Steal - None


If you have any weapons with lightning strike, use them in this battle. This battle is actually quite easy. Every time the Extractor goes up for its Depth Charge, attack it right away. Make sure you cast Haste or Hastega for this battle, you need them.
Once in the North Wharf, go to the Save Sphere and save your game. Then head west. Here, you finally meet up with Rikku. She becomes a guardian, so you'll be with her for the rest of the game. Afterwards, head to Guadosalem, land of the Guado.

Guadosalam

Trommel, a guado, will take Yuna to Seymour's place. Go to the inn and save your game. Here you can get some rest. Go to Seymour's place and enter the double purple doors. Seymour will talk to Yuna and such here. Then go back outside and head to the farplane which is up the stairs. Rikku and Auron will stay behind, here, watch Auron closely, when you leave the farplane, something will happen that is a clue sorta. But, after you leave the farplane, your weapon Brotherhood will have 3 new abilities. Now, Lord Jyscal will appear, but when Yuna tries to send him, look at Auron. After Tidus' conversation with Lulu about what Seymour asked(you should've watched the FMV and the question!!!!). In this conversation with Lulu, you can confess your love for Yuna or Rikku or Lulu, I personally chose Rikku(=^_^=) because she is hot...hehehe. Anyways, start heading to. . .

Thunder Plains

When you see a flash of lighting, press x right when the flash is happening to dodge it. Dodge lightning 200 times and not get hit to earn a cool gift. The Thunder Plains are a great place to level up, note that too. Now, in the middle of the Thunder Plains, Rikku forces the party to get rest. Here, you can save your game and get health and mana back to normal. Follow Yuna into the corrido and Tidus will accidentally stumble into her room. When ready, exit the rest stop. Yuna then stops the party and tells them that she is to marry Seymour.

Macalania

These woods are filled with enemies. The Chimera and Ice Flan are very tough so be careful. When you reach near the end, visit O'aka again. Then, Auron will take you to a place. . .

Spherimorph
HP - 12,000
AP - 3240
Weakness - Varies
Steal - Ether

Here, attack the Spherimorph until it uses magic. Then whatever that magic was, use the opposite of it. This battle is also easy if you know what to do. Make sure you have any "-ara" or "-aga" spells to make the battle shorter.
As a gift for beating Spherimorph, you get Jecht's Sphere. Which 9 more of these can be found around Spira. Now, head off to Lake Macalania and stop at the agency. Save your game because a few boss fights are coming up . . .

Crawler and Negator
HP - Crawler: 16,000; Negator: 1,000
AP - Crawler: 4,400; Negator: 220
Weakness - Crawler: Lightning; Negator: None.
Steal - Crawler: Lunar Curtain; Negator: Hi-Potion

This battle is easy, if you don't defeat the Negator. Leave it up there and just pummel the Crawler. If you do manage to take down the Negator, summon your strongest aeons as quickly as possible and use their overdrives on the Crawler. Anyways, this battle should be easy for you at all costs. Make sure you use haste and any "-ara" or "-aga" spells when the Negator is down also.
Now head off to the Ice Temple of Macalania. When inside, go to the stairs to the Cloister and you'll hear someone yell. You'll find out, Seymour killed his father, Lord Jyscal. Go to Seymour now by going up the stairs to the Cloister Of Trials. . .

Seymour, Guado Guardians, and Anima
HP - Seymour: 6,000; Guado Guardians: 2,000; Anima: 18,000
AP - Seymour: 2,000; Guado Guardians: 290; Anima: 2,500 Weakness - None
Steal - Seymour: Turbo Ether; Guado Guardian: Hi-Potion; Anima: Silence Grenade

This battle is very difficult, and easy. Seymour goes in a rotation of casting spells, memorize it and use nullifcations on each one before he casts it. Cast haste on everyone in this battle. First, use Rikku to steal the Hi-Potion's from the Guado Guardians so they can't heal themselves every time you attack them. Get rid of them then go for Seymour. Once he loses 3,000 HP, he'll summon Anima. Pummel Anima until his overdrive is very close to hitting full. Then summon the ???? aeon and use her overdrive on Anima doing 9,999 damage to him. Once Anima is dead, Seymour will start casting multi- spells. Again, use the nullifcation spells so Seymour can't hurt you. Then just attack him until he's gone!

Macalania

1) Descend the ramp to the floor below, and take the Glyph Sphere from the central column.
2) Place the Glyph Sphere into the pedestal nearby, and push the pedestal toward the stalagmite of ice further up. The pedestal causes the stalagmite to disappear.
3) Push the pedestal toward the ramp leading downward on the far side. Follow it down the ramp.
4) Remove the Glyph Sphere from the pedestal, and set it in the slot to the far left. A cube section of the wall rises into the chamber above bearing a new Macalania Sphere.
5) Go back up the ramp and take the and take the Macalania Sphere from the raised section. Go back below and place the Macalania Sphere into the Pedestal.
6) Push the pedestal toward the column section on the far right. This causes a section of the ice tunnel to reappear above.
7) Remove the Macalania Spherte from the slot under the entrance to the Cloister, and take down the ramp. Place it in the slot on the column to the left, causing a section of the ice tunnel far above to reappear. Take the Macalania Sphere from the slot at the top of the ramp, and place it in the center column. The last section of the ice tunnel reappears above, in addition to a floor switch.
8) Ascend the ramp and step on the floor switch, bringing the pedestal and the Macalania Sphere to the top level. This also causes a section of the ice tunnel to disappear. Take the Macalania Sphere from the pedestal and push it down the ramp.
9) The pedestal is diverted to the right by the glyph, and gets teleported into an ice stalagmite that holds a Destruction Sphere.
10) Descend the ramp to the floor below, and step on the floor switch to bring the pedestal out of the stalagmite. Place the Macalania Sphere Tidus is holding into the slot under the entrance to make the first set of ice stalagmites reappear.
11) Take the Macalania Sphere from the cent column and place it in the slot to make the ramp reappear. Take the destruction Sphere from the pedestal and descend the ramp to the lowest level. Place the Destruction Sphere in the slot to the left of the doorway. this destroys a section of the ice behind Tidus, revealing a chest containing a Luck Sphere.
12) Return to the level above and push the pedestal toward the stalagmites again. Get the Macalania Sphere that caused the ice stalagmites to reappear, and place it into the pedestal.
13) Push the pedestal toward the ramp on the far side of the room, so that it slides back down to the area below. Push the pedestal back into place at the bottom of the column section to reconstruct the ice tunnel above.
14) Asced to the level above and take the Macalania Sphere that powers the ramp. Place it into the last column to complete the ice tunnel.
Then run for your life as the Guado Guardians come after you. You'll probably encounter about 3 or 4 of them. Then save your game after exiting the ice cavern. Then once you get to safety. . .

Wendigo and Guado Guardians.
HP - Wendigo: 18,000; Guado Guardian: 1,200.
AP - Wendigo: 2,000; Guado Guardian: 290
Weakness - Wendigo: Fire; Guado Guardian: None
Steal - Wendigo: Hi-Potion; Guado Guardian: Hi-Potion

This battle is actually considered fun to me. First get rid of the Guado Guardians by stealing their Hi-Potions then killing them. When you kill them, they'll cast Protect and Berserk on Wendigo. Remove Beserk by using Threaten on Wendigo. Just cast protect on the party and pummel through Wendigo. Cast Fira or Firaga on him to weaken him more. Power break and Jinx are also helpful. If you have Armor Break or Mental Break, use that on Wendigo as well. Also make sure you use Haste/Hastega.
After you fall through the ice, go to the save sphere and save your game. Talk to everyone and be prepared for Sin's next attack.

Sanubia Desert

You're on your own at first, and you have to battle Zu, a form of Garuda. Zu is very easy, because Lulu and Auron come in later on. Use Bio on Garuda to disable it. Also use Power and Mental Break. Then look for the others. Rikku will be the last one you find. But, now you have to go to the Al-Bhed's "home" and find Yuna there on the Airship. This in my mind is a great place to level up. To reach home, just follow the red arrow as always.

Home

The Guado are now attacking "home" with fiends and such. Go in and press X on dead bodies to get helpful items. In here, you have some mandatory battles with Guado and 2 to 3 fiends at once. Follow the red arrow until at the Summoner's Sanctum. Then look around for 10,000 gil and other useful items that would be great to have for the sphere grid. Head for the Airship. Before you get on the Airship, Tidus will find out that Yuna is going to die with the Final Summoning. This here, is a crucial and very sad part of the game.

Airship.

Talk to Cid and Auron a few times then go around the cabin. Talk to Rin and get some items for the upcoming battle. Make sure you put on armor that makes your defense go up about 10%. And get armor with SOS Regen and SOS Overdrive abilities. This battle is the toughest in the whole game in my opinion. . .

Evrae
HP - 32,000
AP - 5,400
Weakness - None
Steal - Water Gem

Keep in mind, Evrae cuts all Fire, Water, Electric, and Blizzard spells in half. So if Flare or Ultima are available, use them on Evrae. Its more useful to cast slow on Evrae and Hastega on you all. Evrae is basically immune to all the breaks and other attacks. So those are quite useless. When Evrae breathes in, have Cid move the Airship back. Make sure you have lots of Al Bhed Potions and Mega Phoenixes to keep your party alive. Evrae near the end of the battle will cast Haste on itself. So when he moves in, watch the CTB window for Cid's next turn. Make sure Rikku or Tidus are in the party, then move back after nailing Evrae. He'll move foward right away, just keep using this tactic and you'll win for sure.

Bevelle

The FMV here is cool and amazing. So be prepared for many battles coming up. When you land, be prepared for about 8 to 10 battles. Each monk that is in front of you, is a battle with 3 enemies. After you eliminate all of them, be prepared for another FMV. Seymour will kiss Yuna! But, then, she'll escape by flying away as you all escape into the Cloister of Trials.

Bevelle

1) As you approach from the starting point, watch the first glyph on the path carefully. When the arrow on the glyph points to the right and Tidus's platform is on it, press X to turn right. Follow this path to the bottom.
2) Take the Bevelle Sphere from the bottom, and insert it into the pedestal. Push the pedestal back onto the path, and ride the platform back up to the top of the maze.
3) At the top of the mze, use the florr glyph to turn right. At the next glyph, turn right again.
4) Remove on of the Bevelle Spheres from the pedestal and place it into the slot. This activates a portion of the lower path in the maze. Push the pedestal back onto the path.
5) At the end of the top path, use the last glyph to turn 180 degrees and go back.
6) Next, use the middle glyph to turn right. Remove the Bevelle Sphere from the slot and place it into the pedestal. Push the pedestal back onto the path and ride the platform off the end to start over at the beginning.
7) At the first glyph on the top path, turn right and ride down to the lower path. Turn left at the intsersection and go toward the end of the path
8) Move past the first two glyphs and turn right at the last glyph near the edge. Take one of the Bevelle Spheres from the pedestal and set it into the slot to the left. This opens the path to a slot with a purple glyph.
9) Push the pedestal back onto the path and ride off the end to start at the beginning of the lower path.
10) Ride the lower path to the second to last glyph and turn right.
11) Run to the end of the long path and take the Glyph Sphere. Place it into the pedestal and then get back onto the path.
12) Ride the lower path to the end and turn right. Cross to the purple glyph and insert the Glyph Sphere. The wall gives way, revealing a Destruction Sphere.
13) Take the Destruction Sphere and get back on the platform. Ride it off the end to start over from the beginning.
14) Ride the path to the second to last glyph and turn right again. Run across the long stretch and insert the Destruction Sphere into the slot where you got the Glyph Sphere. This opens a new path in the next corridor over.
15) Ride the platform back to the last glyph on the lower level and turn right. Take the Bevelle Sphere that you inserted here, and insert it into the pedestal. If you do not have two Bevelle Spheres at this point, you will miss out on a great item.
16) Ride the platform off the end of the lower path to start again at the beginning. At the second glyph, which you haven't used before, turn right. Push the pedestal across the platform and ride to the end where the new path lies. This takes Tidus up to a new area.
17) Leave the pedestal at the bottom of the stairs and then ascend the stairs. Open the treasure chest on the right to collect an HP sphere. The treasure chest then disappears, revealing a floor switch. Step on it to teleport the pedestal up the stairs.
18) Take one of the Bevell Spheres from the pedestal and insert it into the slot to open a path on the left.
19) Push the pedestal on the left path and ride it to the end. Here, Tidus recieves the Knight Lance for Kimahri.
20) Ride the paltform back across the top of the stairs and exit to the right.
Now, you get to be in control of Yuna for the 1st and only time in the whole entire game. You must travel through Via Purifco to find Auron, Lulu, and Kimahri. When you enter, go to the save sphere on the left. Save the game then move on. To get Kimahri, go to the right, up, right, and then up once more to find Kimahri. From that point, move up, left, down, and left again and Auron will be right next to the Save Sphere.Then head back to where you started and head left from there, then go up, then go into the room to the right and you'll get Lulu. Then head to where you found Auron and save your game again. Then head to fight. . .

Isaaru HP - Ifrit(Grothia): 8,000; Valefor(Pytera): 12,000; Bahamut(Spathi): 20,000
AP - 6,000
Weakness - Ifrit(Grothia): Ice; Valefor(Pytera): None; Bahamut(Spathi):
None Steal - None

This battle is quite easy if you know what to do. Make sure all of your aeons overdrives are available. Use Shiva against Ifrit first. Then against Valefor, use Shiva then Bahamut if necessary. Then against Bahamut, use Ixion against him the whole time. He won't attack, just charge for his overdrive. When his overdrive is available, use shield right before he uses it. Then you should be able to use your overdrive about 3 to 4 times.
Now, the game will go to Tidus, Wakka, and Rikku. Move to the next save sphere in the water by going up and save the game. You can find 2 of your parties new weapons here. Then you'll fight Evrae again. . .

Evrae Altana
HP - 16,834
AP - 5,800
Weakness - Cure Magic
Steal - Water Gem

This battle is so easy if you have 2 or 3 phoenix downs. Just use them on Evrae and you'll win. Seriously, he has Zombie affect on him, so if you try to heal him, he'll get damaged. So make sure you have those phoenix downs.
You all will gather at the Highbridge. Prepare for another battle by getting all of your aeons overdrives available. . .

Seymour Natus and Mortibody
HP - Seymour: 36,000; Mortibody: 4,000
AP - 6,300
Weakness - None
Steal - Seymour: Tetra Elemental; Mortibody: None

LMAO. Sorry, but this battle is so funny! It is very easy if you have your aeons prepared as I said to do. The Mortibody dies then respawns by taking some of Seymours HP. So all of your Aeons overdrives attack all enemies, so Mortibody will die and take Seymours HP everytime. Example - Valefor overdrive 9,999 + Mortibody sucks 4,000 then 3,000 then 2,000 then 1,000 from now own after that = around 20,000 each time until the 1,000 point. Mortibody will cast Cura on Seymour a few times, so cast reflect on Seymour and one of your party members will be healed. This battle is one of the easiest battles in the game if you have your aeons overdrives available.

The Calm Lands

You all start off in the Macalania Woods. Go save your game and head south to Yuna. She is in the pond and this I must say is the 2nd most touching and beautiful FMV's in the game. I loved it, that song by the way is by Nobuo Uematsu sort of, but its really by Rikki and its called "Suteki Da Ne". I suggest looking for it on KaZaA or whatever mp3 source you have, or get the soundtrack. It's a great song. Anyways, go look for Jecht's Sphere then go to the east until the world map shows on the screen. The Calm Lands are huge. Lot of land to cover. In the center, there is a rest stop where you can find a little about Lulu's and Wakka's past. Then save your game and head on. Here, you get to meet with Belgemine again. As the past fights, use your aeons overdrives against her aeons. Now, go to the monster arena, which is on the west side near where you can get Yojimbo and Mt. Gagazet. Capture a bunch of monsters and visit there for training any time you want. Then head to where the red arrow points. Here, save your game for. . .

Defender X
HP - 64,000
AP - 6,600
Weakness - None
Steal - Lunar Curtain

This guy has no weakness, but you can make him have one. Cast hastega on the party. Then have Auron use Armor and Mental break on Defender X to make him much weaker. Use Waterga on Defender X to make his HP deplete quickly. Use Dark attack on Defender X also to keep him from attacking you also. This battle is hard and then easy. Use Cura or Curaga alot, you'll need high HP.
After the battle is over, be prepared to get a secret aeon, Yojimbo. Before you go get him, make sure you have over 200,000 gil to spare. Go down the hill I guess you could say. Then go into the Cavern of the Stolen Fayth. Follow the red area, until you battle Yojimbo. After you defeat him, which is easy, head to the red arrow on the map. Then he'll make a bargain with you for 200,000 Gil for his services as an aeon. Any tiem you triple that amount, he'll give you 2 teleport spheres for the sphere grid. Then head back out to where you fought Defender X and head across the bridge following the red arrow.

Mt. Gagazet

Speak to Maester Kelk Ronso then head up the mountain. . .

Biran and Yenke
HP - Varies (depends on Kihmarie's)
AP - Biran: 4,500; Yenke: 4,500
Weakness - None
Steal - Lv. 3 Key Sphere (Biran)

A battle of the Ronso's. This battle is easy and useful. Use Lancet after Biran or Yenke use an attack to gain that attack if you don't have it. But, no matter what, just attack them and heal yourself consistently and you'll win. There is no strategy to this match, just attack them alot.
Then head up the mountain until you reach the save sphere. Go up that hill to meet your friend!

Seymour Flux and Mortiorchis
HP - Seymour: 70,000; Mortiorchis: 4,000
AP - Seymour: 10,000
Weakness - None
Steal - Elixer

This battle is much tougher than the last battle with Seymour. Cast Hastega and protect on everyone. Seymour will use Lance Of Atrophy to inflict you with Zombie, then he'll use Full-Life or Curaga to hurt you, but just use a holy water before he attacks again. Make sure you don't let Mortiorchis use the Total Annihilation attack, you will most likely die from it. Use all of your aeons overdrives and pay Yojimbo 100-all of your money and pray that he'll use Zanmato or Wakizashi. If Seymour still has HP left after this, use your party members overdrives to finish Mortiorchis and Seymour off.
Now you'll be in the caverns. During the first trial, hit the middle with Wakka's blitzball. Second trial is underwater, guide each person through there color. Green - Rikku; Blue - Tidus; Orange - Wakka. Then you'll be able to move outside and. . .

Sanctuary Keeper
HP - 40,000
AP - 11,000
Weakness - None
Steal - Turbo Ether

This battle I thought was reletivley easy. Just use your aeons overdrives and about 5 of them should wipe out the beast if they all do 9,999 damage. Make sure you cast reflect on the Sanctuary Keeper before summoning your aeons to destroy him, because he'll use 2 Curagas on himself sometimes.

Zanarkand

Your at your "home" again shall we say. This part of the game is just, depressing. Here you find out many things that are crucial to the story. The fiends here are like mini-bosses. So make sure you're ready. Go inside the dome and travel through as watching the ghostly images on your way. You'll see many of Jecht , Braska, and Auron and then one of Seymour and his mother. Then be prepared for a cloister of trials.

Zanarkand

1) Step onto the green square near the entrance to activate the floor puzzle.
2) The puzzle solution is displayed on the far wall.
3) Step on the correct white floor switch to activate each puzzle piece. Triggering an incorrect floor switch causes the puzzle to reset.
4) After you activate all of the proper floor designs, the door to the next chamber opens. Six pedestals then slide into the room, three on each side.
5) Push the northwest pedestal and a new puzzle solution is displayed. Enter the next room.
6) Go to the screen display and press X to make all the solutions appear. Step on the floor switches to activate all the pieces. If you step on a piece that isnt shown, the puzzle will reset. If you forget where the proper floor designs are, check the screen display again.
7) After you complete the puzzle a symbol appears around the central chasm.
8) For the next 3, look at the puzzle on the screen display and find each part.
9) After completing all 4 puzzles in the larger chamber, take the Kilika Sphere from the left side of the screen display and return it to the first chamber.
10) Insert the Kilika Sphere into the pedestal on the west side of the first chamber.
11) Return to the larger chamber and take the Besaid Sphere. Insert this into the final pedestal in the first chamber.
12) This causes the giant chasm to glow. Also a new save sphere appears in the first chamber. SAve your game and prepare for. . .

Spectral Keeper
HP - 52,000
AP - 12,000
Weakness - None
Steal - Ether, Turbo Ether

This battle I must say is one of the hardest in the whole game. Sin is easier than this. You have the option of moving to different circles. Summon your aeons and use an overdrive, then they die from glyph mines. Now, if you use all of your aeons, The Spectral Keeper probably wont die. So then have one person in front of the boss and 2 in the back of him so only 1 person gets hurt. Make sure that person has Protect, Berserk Ward, and Hastega. Just do what I said to do, and you'll win for sure. . .
Follow the party into the temple. Then you need to speak to Yunalesca. Save your game and. . .

Yunalesca
HP - First Form: 24,000; Second Form: 48,000; Third Form: 60,000
AP - 14,000
Weakness - Ice
Steal - Stamina Tablet, Farplane Wind

This battle is extremely easy at the end and tough in the middle. We'll go thru it stage by stage.
1st form - Yunalesca(NOT YUNARESKA, ARGH!!!!) will counter on all of your attacks in this form. But, her attacks are weak so your fine. Physical attacks will be countered with Darkness, Magic will be countered with Silence, Special attacks will be countered with sleep. So, now that you know this, be prepared to heal your party members each attack. This form is quite easy, so just attack her and heal your party members.
2nd form - Yunalesca has a new attack this time around, Hellbiter. Use Holy Water on your party members to prevent Yunalesca from hurting them with cure magic. Use Haste on the whole party. And near the end of her HP, keep a few party members with zombie. . .
3rd form - A very easy part, if you have lots of Phoenix Downs and keep zombie on. Summon your aeons and annihilate Yunalesca with their Overdrives. Then when she casts Mega-Death, you wont be dead if you have zombie status on. This and the 1st form are the easiest.
Search for the Sun Crest then head to the Airship by leaving the dome.

Airship

Go to the cabin and around the airship alot talking to people. After talking to Cid enough times and Kimahri and Yuna at the part where you saw Evrae, go back to Cid. You can now go all around Spira and get the hidden aeons. About them, for Anima. Go to the Baaj Temple, fight Geosgano. Go back to Zanarkand trials and go through the last one. Then go back to the Baaj Temple and you'll get Anima. About the Magus Sisters, go to the Remim Temple in the Calm Lands and fight all of your aeons to get the Magus Sisters. Now, visit the Omega Ruins a few times and make sure you have Holy, Ultima, Doublecast, Full-Life, Auto-Life, and Quick Attack. Be prepared for alot of boss battles coming up.

Left Fin and Right Fin HP - 65,000 each
AP - Right Fin: 17,000; Left Fin: 16,000
Weakness - None
Steal - Left Fin: Mega-Potion, Supreme Gem; Right Fin: X-Potion, Shining Gem

Cast Hastega on your party and doublecast flare or ultima on the fin. Summon aeons and use their regular attacks on the Fins. The Fins aren't hard at all so just fight them and cast Curaga and use Al-Bhed Potions alot.

Sin Core and Sinspawn Genais

HP - Sin Core: 36,000; Genais: 1,800
AP - 19,000
Weakness - Genais: Fire
Steal - Star Curtain, Stamina Spring, Supreme Gem

Here summon the Magus Sisters. Try and use Cindy the most for attacking(the middle tall one). Razzia can do up to 80,000 damage right away! This is very helpful, but just make sure you keep them alive for. . .

Sin
HP - 140,000
AP - 20,000
Weakness - None
Steal - Ether, Supreme Gem

What I did was summoned Anima, let his overdrive out on Sin depleting 99,999 HP since I powered him up to the max. Then I summoned the Magus Sisters to finish off Sin with the Delta Attack. If you don't kill Sin and he uses his overdrive, you're gone.

Sea of Sorrow

Here, go through Sin until you reach a staircase. The monsters in here are very, very tough. Like bosses you fought back in the day, LOL. Anyways, save your game and be prepared to finish Seymour off for good.

Seymour Omnis
HP - 80,000
AP - 24,000
Weakness - Varies
Steal - Shining Gem, Supreme Gem

PLEASE PLEASE PLEASE MAKE SURE ALL OF YOUR ATTACKS DO 9,999 DAMAGE. That will be very helpful, Seymour this time around is like trying to fight a brick wall, Literally. The wheels behind him are what his weakness is. He'll hit them occasionally to shift his weakness. Summon an aeon that is against that type and use their overdrive. Then summon the Magus Sisters and do all the damage you can do. I found they were useless actually. So just nail Seymour until he is gone. Doublecast Ultima against him. And use holy.
Now, I really had no clue on what to do here, so I just ran around a bit until I found the exit. Anyways, just follow the red arrow as normal and get out as quickly as possible. Now, when the Tower Of Death falls to the ground, be prepared for the ending of the game. That save sphere is the last one of the game. Now, you'll be in a new place. The Icecles that come up from the ground are dangerous because every time you touch one, you're in a battle. Make sure you get all 10 of the little thingies that appear. Then. . .

Braska's Final Aeon(Jecht)
HP - 1st form: 60,000; 2nd Form: 120,000
AP - 0
Weaknes - None
Steal - Turbo Ether

This, is the end. First, inflict zombie on Jecht. Then cast Protect and Auto-Life. Doublecast Ultima on Jecht. Now, when he transforms and his overdrive bar is full, talk to him with tidus to lower his overdrive. This battle is quite easy. When his HP is low, use your aeons overdrives to finish him off.

The End is near.

Yu Yevon
HP - 99,999
AP - None
Weakness - None
Steal - None

This battle is a cheap battle, for Yu Yevon. You have permanent Auto-Life. Just use Zombie attack on him. The End.

The End! The final movie is very sad, but don't worry, Tidus isn't dead!