Biggs and Wedge

Biggs: Male human Ftr1; Medium-sized humanoid; hp 11; Init +2 [Dex +2]; Spd 30; AC 15 (touch 12, flat-footed 13 [Dex +2, leather]); Atk +1 melee (1d10/x3, halberd); AL NG; SV Fort +1, Ref +2, Will +2 [Dex +2, Wis +2]; Str 10, Dex 14, Con 12, Int 14, Wis 14, Cha 14.

Skills and Feats: Knowledge (local) +2, Listen +2, Profession (soldier) +2, Sense Motive +4; Dodge, Militia, Weapon Focus (halberd).

Possessions: Halberd, short sword, leather armor, wineskin (full), signal whistle, 15 gp.

Wedge: Male human Ftr1; Medium-sized humanoid; hp 10; Init +2 [Dex +2]; Spd 30; AC 15 (touch 12, flat-footed 13 [Dex +2, leather]); Atk +1 melee (1d10/x3, halberd); AL NG; SV Fort +1, Ref +2, Will +2 [Dex +2, Wis +2]; Str 10, Dex 14, Con 11, Int 13, Wis 14, Cha 16.

Skills and Feats: Knowledge (local) +2, Listen +2, Profession (soldier) +2, Sense Motive +4; Dodge, Militia, Weapon Focus (halberd).

Possessions: Halberd, short sword, leather armor, bullseye lantern, signal whistle, 5 gp.

Biggs and Wedge are brothers at arms. Together since they were children, often people think them twin brothers for they have rarely been apart, even joining the local militia together after their village was attacked by a band of orcs. After a time, wanderlust struck Briggs, and with little pressure, Wedge followed his friend. They now travel around and get odd jobs as guards for hire, often guarding merchant’s caravans along dangerous routes. Due to their travels, Biggs and Wedge are quite knowledgeable about the local area.