Created by: UndeadChocobo
N -> Skill Number
ID -> Skill ID(Sort of a name)
JName -> Skill Name
SType -> Spell type.
0 Passive SKill
1 Target Skill
2 Area of Effect Skill
3 (Does it exist?) Unused.(?)
4 Active Skill
16 Support Skill
MLV -> Max Level of the Skill, 10 is the limit for this.
SP1 -> Amount of SP used at Level 1
SP2 -> Amount of SP used at Level 2
SP3 -> Amount of SP used at Level 3
SP4 -> Amount of SP used at Level 4
SP5 -> Amount of SP used at Level 5
SP6 -> Amount of SP used at Level 6
SP7 -> Amount of SP used at Level 7
SP8 -> Amount of SP used at Level 8
SP9 -> Amount of SP used at Level 9
SP10 -> Amount of SP used at Level 10
HP -> Totally unused in code.
Item -> Items needed to cast the spell Ex. Gemstones for Stone Curse
Cast -> Initial CastTime of spell. It is in milliseconds.
CastLv -> CastTime added to each level of the skill; can be negative or positive
CastLim -> CastTime it stops at if it decreases every Level;
Example: Safety Wall decreases .5 seconds every level from 4
seconds, it will stop at 1 second if CastLim is 1000. (Cast Lim could
be CastTimeLimit)
Range -> Usable range of skill
Ele -> Element of skill
0 or None Neutral
1 Water/Ice
2 Earth/Ground
3 Fire
4 Wind/Lightning
5 Poison
6 Holy
7 Shadow
8 Spirit/Sense/Ghost
9 Undead
Dat1_1 -> Main data for Level 1 used in skill, usually a percentage. Ex. Bash percent damage.
Dat1_2 -> Main data for Level 2 used in skill, usually a percentage.
Dat1_3 -> Main data for Level 3 used in skill, usually a percentage.
Dat1_4 -> Main data for Level 4 used in skill, usually a percentage.
Dat1_5 -> Main data for Level 5 used in skill, usually a percentage.
Dat1_6 -> Main data for Level 6 used in skill, usually a percentage.
Dat1_7 -> Main data for Level 7 used in skill, usually a percentage.
Dat1_8 -> Main data for Level 8 used in skill, usually a percentage.
Dat1_9 -> Main data for Level 9 used in skill, usually a percentage.
Dat1_10 -> Main data for Level 10 used in skill, usually a percentage.
Dat2_1 -> Alternate data for level 1 of a skill Ex. Zeny used in Mammonite; hit gained for Bash.
Dat2_2 -> Alternate data for level 2 of a skill
Dat2_3 -> Alternate data for level 3 of a skill
Dat2_4 -> Alternate data for level 4 of a skill
Dat2_5 -> Alternate data for level 5 of a skill
Dat2_6 -> Alternate data for level 6 of a skill
Dat2_7 -> Alternate data for level 7 of a skill
Dat2_8 -> Alternate data for level 8 of a skill
Dat2_9 -> Alternate data for level 9 of a skill
Dat2_10 -> Alternate data for level 10 of a skill
Range2 -> Splash range/area of effect range
Icon -> Icon sent to the server that the skill is in effect. (Status skills, support or non-support)
Job1 -> First job number, makes the skill availible to the job(s).
Req1_1 -> Required skill needed to make the skill levelable/appear on the Skill List. Skill number.
RLV1_1 -> Level of the previous skill needed to make the skill levelable and appear on the Skill List.
Req1_2 -> Required skill needed to make the skill levelable/appear on the Skill List. Skill number.
RLV1_2 -> Level of the previous skill needed to make the skill levelable and appear on the Skill List.
Req1_3 -> Required skill needed to make the skill levelable/appear on the Skill List. Skill number.
RLV1_3 -> Level of the previous skill needed to make the skill levelable and appear on the Skill List.
Req1_4 -> Required skill needed to make the skill levelable/appear on the Skill List. Skill number.
RLV1_4 -> Level of the previous skill needed to make the skill levelable and appear on the Skill List.
Req1_5 -> Required skill needed to make the skill levelable/appear on the Skill List. Skill number.
RLV1_5 -> Level of the previous skill needed to make the skill levelable and appear on the Skill List.
Job2 -> Not sure what this does. I'm guessing its the same thing as Job1
Req2_1 -> Not sure what this does. I'm guessing its the same thing as Req1_1
RLV2_1 -> Not sure what this does. I'm guessing its the same thing as RLV1_1
Req2_2 -> Same as above.
RLV2_2 -> Same as above.
Req2_3 -> Same as above.
RLV2_3 -> Same as above.
Req2_4 -> Same as above.
RLV2_4 -> Same as above.
Req2_5 -> Same as above.
RLV2_5 -> Same as above.
I am sure that everything below this has no effect on the skill.
B1 -> ???
BLV1 -> ???
B2 -> ???
BLV2 -> ???
B3 -> ???
BLV3 -> ???
B4 -> ???
BLV4 -> ???
B5 -> ???
BLV5 -> ???
UnKnown -> Unknown. What else?
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