The Philosophers' Stone Campaign

Foster Shadowlord, Master of Night
(National Hero)

Foster Shadowlord

Home City: Elsirnor
Symbol: Black Sword
Alignment:
Chaotic Good
Race: Human
Class:

Ninja 8, Assassin 4, Shadowlord 8
Hit Dice: 8d6+32 (Nnj), 4d6+16 (Ass), 8d6+32 (ShL)
Hit Points: 144
Initiative: +11
AC: 32
Attacks:
Shadowstrike +3 (+20, +20, +15, +10) and Flaming Whip +3 (+20, +20, +15, +10) or 2x Nunchaku +1 (+16, +16, +11, +6)
Damage:
Shadowstrike (1d8+4)/19-20(1d8 Str), Flaming Whip (2d8+4+Fire), Nunchaku (1d6+2)
Face/Reach: 2' x 4' / 5'
Special Attacks:
Sneak Attack +6d6, Flurry of Blows, Poison Use, Spells, Death attack, Shadowtouch (+1 Str)
Special Qualities:
Ki Power, AC Bonus, Slow Fall, Great Leap, Speed Climb, Trapfinding, Hide in Plain Sight, Improved Uncanny Dodge, Evasion, Darkvision, Rebuke Undead, Soul Shadow, Shadow Command, Defensive Roll
Saves:

Reflex: +26 Fortitude: +27 Will: +29
Abilities:
Str: 12 Dex: 24 Con: 18 Int: 14 Wis: 18 Chr: 12
Skills:
Appraise +2, Balance +20, Bluff +15, Climb +10, Concentration +5, Decipher +3, Diplomacy +10, Disable Device +10, Disguise +5,
Escape Artist +11, Forgery +3, Gather Information +10,
Handle Animal +0, Heal +4, Hide+20, Intimidate +20, Jump +30,
Listen +15, Move Silently +20, Open Lock +10, Ride +7, Search +10, Sense Motive +15, Sleight of Hand +15, Speak Language +3,
Spellcraft +0, Spot +15, Survival +11, Swim +5, Tumble +20,
Use Magic Device +0, Use Rope +10.
Feats:
Great Fortitude, Dodge, Improved Initiative, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Two-Weapon Defense, Weapon Finesse, Epic Reputation

Character Sheet PDF
The Only Sheet MCS

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