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City: Menzoberranzan
Symbol: Crossed Scimitars
Alignment: Chaotic Good
Race: Drow
Class:
Fighter 10/Barbarian 1/Ranger 5
Hit Dice:10d10+20(Fgt) /1d12+2(Bar)
/5d8+10(Rgr)
Hit Points: 124
Initiative: +9
AC: 23
Attacks:
Incingdeath: Frostbrand
Scimitar +3 (+17/+12/+7/+2) and Twinkle:
Defending Scimitar +2 (+16/+11/+6), or
Composite Longbow: +1 Str (+21/+16/+11/+6)
Damage:
Incingdeath:
(1d6+6+1d6 Cold/18-20) and Twinkle: (1d6+4/18-20),
or Composite Longbow (1d8+1/x3)
Face/Reach: 5' / 5'
Special Attacks:
1/daydancing
lights, darkness, faerie fire (as 16th-level
sorcerer);
1/dayRage
Special Qualities:
Drow Traits (Ex):
+2 racial bonus on Will saves against
spells and spell-like abilities, darkvision
120 ft. Light Blindness (Ex): Abrupt exposure
to bright light (such as sunlight or a
daylight spell) blinds drow for 1 round.
In addition, they suffer a 1 circumstance
penalty to all attack rolls, saves, and
checks while operating in bright light.
Saves:
Reflex:
+15 Fortitude: +12 Will:
+9
Abilities:
Str:
13 Dex: 20 Con: 15 Int:
17 Wis: 17 Chr: 14
Skills:
Appraise +3, Balance
+5, Bluff +7, Climb +8, Concentration
+2, Decipher Script +0, Diplomacy +5,
Disable Device +0, Disguise +4, Escape
Artist +5, Forgery +3, Gather Information
+2, Handle Animal +9, Heal +3, Hide +10,
Intimidate +10, Jump +6, Listen +20, Move
Silently +15, Open Lock +5, Ride +8, Search
+13, Sense Motive +3, Sleight of Hand
+7, Speak Language +6, Spellcraft +3,
Spot +15, Survival +7, Swim +2, Tumble
+5,
Use Magic Device +2, Use Rope +7, Knowledge
(Nature)+5,
Knowledge (Arcana)+5,
Knowledge (Dungeon)+5, Knowledge
(Geography)+5, Knowledge (Local)+5,
Feats:
Weapon Finesse, Two-Weapon
Fighting, Improved Two-Weapon Fighting,
Two-Weapon Defense, Greater Two-Weapon
Fighting, Combat Expertise, Power Attack,
Dodge, Blindfight, Endurance, Track, Improved
Initiative, Weapon Focus: Scimitar, Weapon
Specialization: Scimitar, Iron Will
Character
Sheet PDF
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