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City: Elsir Cross
Symbol: Kukri
Alignment: Chaotic good
Race: Gnome
Class:
Ranger 2/ Wizard 6
Hit Dice: 2d8+4 (Fgt), 8d4+32 (Clr)
Hit Points: 52
Initiative: +7
AC: 24
Attacks:
Marid
(Kukri) +2 (+11/+6,15-20) and Kukri+2
(+11,18-20) or
Composite Longbow (+9/+4)
Damage:
Marid (Kukri)
+2 (3d4+1+Cold) and Kukri+2 (1d4+1) or
Composite Longbow (1d6)
Special Attacks:
Favored
Enemy (Outsider Fire)
Special Qualities:
Small: +1 to AC, +1
to Attack rolls, +4 to Hide Checks
Low Light Vision
+2 Save vs Illusions
+1 DC for saves against Gnomish Illusions
+1 Attack vs Goblinoid & Kobolds
+4 Dodge vs Giants
+2 Listen/Craft - Alchemy Checks
1x per Day: Speak with Animals (burrowing
mammals only)
1x per Day: DC10: Dancing Lights, Ghost
Snd, Prestidigitation
Wild Empathy (Ex): 1d20+2
Familiar: Snake, Tiny Viper
Master gains +3 bonus on Bluff checks
Saves:
Reflex:
+8 Fortitude: +7 Will: +7
Abilities:
Str 9, Dex 17, Con 14,
Int 18, Wis 12, Cha 10
Skills:
Appraise 4, Balance
3, Bluff 3, Climb -1, Concentration 16,
Decipher Script 15, Diplomacy 0, Disable
Device -, Disguise 0,
Escape Artist 3, Forgery 4, Gather Information
0, Handle Animal 2,
Heal 1, Hide 20, Intimidate 0, Jump -7,
Listen 15, Move Silently 5,
Open Lock -, Ride 3, Search 10, Sense
Motive 1, Sleight of Hand -,
Speak Language 6, Spellcraft 20, Spot
5, Survival 10+2, Swim 4,
Tumble -, Use Magic Device -, Use Rope
3, Knowledge - Arcana 10,
Craft - Alchemy 10
Feats:
Alertness, Wpn Focus:
Kukri, Track, Two-Weapon Fighting,
Weapon Finesse, Dodge, Improved Initiative,
Scribe Scroll,
Quicken Spell
Character
Sheet PDF
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