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City:
Symbol: Spider
Alignment: Chaotic Good
Race: Tallfoot Halfling
Class:
Rogue 4 / Warlock 4
Hit Dice: 4d6+4 (Fgt), 4d6+4 (WrM)
Hit Points: 38
Initiative: +9
AC: 20
Attacks:
Short Sword +10/+5
and Short Sword +10
Damage:
Short Sword (1d4+1)
and Short Sword (1d4+1)
Special Attacks:
Sneak Attack: +2d6
damage,
Eldritch Blast (Sp): (2d6 damage)
Ray, with a range of 60 ft
Equivalent of a 2nd level spell
Special Qualities:
+1 racial bonus on
all saving throws
+2 moral bonus on saves against fear
+1 racial attack bonus with Thrown Weapons
and Slings
+2 racial bonus on Listen, Search &
Spot Checks
Automatic Search check when passing within
5 ft. of hidden doors
Trapfinding
Evasion (Ex): Take no damage on successful
Reflex save
Trap Sense (Ex): +1 Reflex vs Traps, +1
AC vs Traps
Uncanny Dodge (Ex)
Invocations known: 3 (Hideous Blow, Spiderwalk,
Summon Swarm)
Detect Magic (Sp): At will, CL: 4
Damage reduction 1/cold iron (Su)
Deceive item (Ex): May always take a 10
on Use Magic Item checks
Saves:
Reflex:
+11 Fortitude: +4 Will:
+5
Abilities:
Str:
12 Dex: 20 Con: 12 Int:
16 Wis: 8 Chr: 12
Skills:
Appraise 5, Balance
11, Bluff 10, Climb 1+2, Concentration
10,
Decipher Script 5, Diplomacy 3, Disable
Device 10, Disguise 1+2,
Escape Artist 5+2, Forgery 3, Gather Information
1, Handle Animal -,
Heal -1, Hide 11, Intimidate 5, Jump -3,
Listen 10, Move Silently 11,
Open Lock 11, Ride 5, Search 10, Sense
Motive 2, Sleight of Hand 8,
Speak Language 5, Spellcraft 5+2, Spot
6, Survival 0+2, Swim 2
Tumble 11, Use Magic Device 10, Use Rope
11
Feats:
Two-Weapon Fighting,
Weapon Finesse, Improved Initiative
Character
Sheet PDF
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