The Philosophers' Stone Campaign

Austin Littlelord
(Current Character)

Tallfoot: Austin Littlelord with Djinni

Home City:
Symbol: Spider
Alignment:
Chaotic Good
Race: Tallfoot Halfling
Class:

Rogue 4 / Warlock 4
Hit Dice: 4d6+4 (Fgt), 4d6+4 (WrM)
Hit Points: 38
Initiative: +9
AC: 20
Attacks:
Short Sword +10/+5 and Short Sword +10
Damage:
Short Sword (1d4+1) and Short Sword (1d4+1)
Special Attacks:
Sneak Attack: +2d6 damage,
Eldritch Blast (Sp): (2d6 damage)
• Ray, with a range of 60 ft
• Equivalent of a 2nd level spell

Special Qualities:
+1 racial bonus on all saving throws
+2 moral bonus on saves against fear
+1 racial attack bonus with Thrown Weapons and Slings
+2 racial bonus on Listen, Search & Spot Checks
Automatic Search check when passing within 5 ft. of hidden doors
Trapfinding
Evasion (Ex): Take no damage on successful Reflex save
Trap Sense (Ex): +1 Reflex vs Traps, +1 AC vs Traps
Uncanny Dodge (Ex)
Invocations known: 3 (Hideous Blow, Spiderwalk, Summon Swarm)
Detect Magic (Sp): At will, CL: 4
Damage reduction 1/cold iron (Su)
Deceive item (Ex): May always take a 10 on Use Magic Item checks
Saves:

Reflex: +11 Fortitude: +4 Will: +5
Abilities:
Str: 12 Dex: 20 Con: 12 Int: 16 Wis: 8 Chr: 12
Skills:
Appraise 5, Balance 11, Bluff 10, Climb 1+2, Concentration 10,
Decipher Script 5, Diplomacy 3, Disable Device 10, Disguise 1+2,
Escape Artist 5+2, Forgery 3, Gather Information 1, Handle Animal -,
Heal -1, Hide 11, Intimidate 5, Jump -3, Listen 10, Move Silently 11,
Open Lock 11, Ride 5, Search 10, Sense Motive 2, Sleight of Hand 8,
Speak Language 5, Spellcraft 5+2, Spot 6, Survival 0+2, Swim 2
Tumble 11, Use Magic Device 10, Use Rope 11
Feats:
Two-Weapon Fighting, Weapon Finesse, Improved Initiative

Character Sheet PDF

Legacy Weapon: Djinni

Rituals

Level
Ritual
9
Awakening
13
The Quickening
20
The Bonding

Abilities

Level
Cost
Description
<5
-
+1 Adamantine Scimitar
5
2 Skill Points
+1 Adamantine Thundering Scimitar
6
1 hp
Immunity to Acid
7
2 Skill Points
Invisibility (10 rounds/day)
8
2 Skill Points
Whirlwind (10 rounds/day)
9*
2 hp
+2 Keen Adamantine Thundering Scimitar
Awakening:
Darkvision 60', Telepathy 100'
Int 14 Ego 15
Alignment: Chaotic Good
10
2 Skill Points
Windwalk (Self only, 3/day)
11
2 Skill Points
Create Food & Water, Create Wine, Major Creation (each 1/day)
12
2 Skill Points
Persistent Image (DC14, 1/day)
13*
4 hp
+3 Keen Adamantine Thundering Scimitar
The Quickening:
At will: Invisibility, Whirlwind
Fly Speed 60' (Good)
Wind Walk (Other, 1/day)
14
2 Skill Points
Planar Shift (Elemental/Astral planes 1/day)
15
-
+4 Keen Adamantine Thundering Scimitar
16
2 Skill Points
Gaseous Form (20 rounds, 1/day)
17
-
+4 Keen Adamantine Thundering & Lightning Scimitar
18
2 Skill Points
Grant Wish (Cost 2500 XP, 1/day)
19
-
+5 Keen Adamantine Thundering & Lightning Scimitar
20*
8 hp

The Bonding:
Str +8, Dex +9, Con +4, Int +4, Wis +5, Chr +5
Weilder's type changes permanently to Air/Outsider
For all intents and purposes, the weilder may be considered a Djinn

 

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