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City: Hillwatch
Symbol: Scimitar
Alignment: Chaotic Good
Race: Tallfoot Halfling
Class:
Rogue 3 / Warlock 7
Hit Dice: 3d6+3 (Rog), 7d6+7 (Wrk)
Hit Points: 47
Initiative: +8
AC: 26
Attacks:
Djinni (Scimitar)+2
(+12/+7, 15-20)
Damage:
Djinni
(Scimitar)+2 (2d6+1+Sonic)
Special Attacks:
Sneak Attack: +2d6
damage,
Eldritch Blast (Sp): (4d6 damage)
Ray, with a range of 60 ft
Equivalent of a 2nd level spell
Special Qualities:
+1 racial bonus on
all saving throws
+2 moral bonus on saves against fear
+1 racial attack bonus with Thrown Weapons
and Slings
+2 racial bonus on Listen, Search &
Spot Checks
Automatic Search check when passing within
5 ft. of hidden doors
Trapfinding
Evasion (Ex): Take no damage on successful
Reflex save
Trap Sense (Ex): +1 Reflex vs Traps, +1
AC vs Traps
Uncanny Dodge (Ex)
Invocations known: 4
(Hideous Blow, Fell Flight, Summon Swarm,
Animate Dead)
Detect Magic (Sp): At will, CL: 7
Damage reduction 2/cold iron (Su)
Deceive item (Ex): May always take a 10
on Use Magic Item checks
Saves:
Reflex:
+12 Fortitude: +7 Will:
+9
Abilities:
Str:
12 Dex: 18 Con: 12 Int:
16 Wis: 10 Chr: 12
Skills:
Appraise 5, Balance
9, Bluff 10, Climb 1, Concentration 10,
Decipher Script 5, Diplomacy 5, Disable
Device 10, Disguise 1+2,
Escape Artist 4, Forgery 3, Gather Information
1, Handle Animal -,
Heal 0, Hide 9, Intimidate 5, Jump 0,
Listen 10, Move Silently 10,
Open Lock 10, Ride 4, Search 10, ,Sense
Motive 10,
Sleight of Hand 10, Speak Language 5,
Spellcraft 5+2, Spot 5,
Survival 0+2, Swim 2, Tumble 10, Use Magic
Device 10,
Use Rope 4, Craft - Locksmithing 5
Feats:
Two-Weapon Fighting,
Weapon Finesse, Improved Initiative,
Improved Two-Wpn Fighting
Character
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