The Philosophers' Stone Campaign

Elsirnor

Elsirnor Coat of Arms

City Legend

ElsirnorLegend

Area
Description
1

Herod's Temple
Marketplace, The Moneychanger
Representative: Melas, Horseman of Earth: Male Half-Elf (NG) Druid 14, Expert (Appraiser) 5

2
Tanenbaum Square (Welcoming District)
Town Square, Christmas Tree
3
Exmus (Spiritual Center)
Sinterklaus Cathedral, Cemetary, Rectory, The Aerie (Nevermore's Temple)
Representative: Tyendinaga, Male Gray Elf (NG) Cleric of Sinterklaus 18
4
Elsirnor Castle (Government Center)
City Keep, Dungeon
Governor: Griffin McJorr, Male Human (CG) Paladin of Freedom 14 Aristocrat 5
5
Vegas (Recreation District)
Inns, Stables, Taverns, Ristorantes, Casinos, Brothels, etc.
Representative: Don Corleone, Male Orc (CG) Rogue 5, Invisible Blade 5
6
Synthesis (Processing District)
Brewers, Vintner's, Bakers, Cheesemakers, Butchers, Chandlers, Soapmakers, Fishmongers, Distillers, etc.
Representative: Tuck McUlverth, Male Human (LG) Monk 3, Drunken Brawler 7, Expert (Brewer) 5
7
Soho (Craftsman's District)
Clock Makers, Toymakers, Wondrous Item Crafters, Painters, Glass Blowers, Sculptors, Locksmiths, Illuminators, Taxidermists, Inventors, etc.
Representative: Holden McChristopher, Male Gnome/Elf (CG) Artificer 16
8
Lalathe (Woodworker's District)
Carpenters, Fletchers, Bowmakers, Pole turners, Coopers, Furniture Makers, Carvers, etc.
Representative: Jesus Murphy, Male Half-Elf (NG) Druid 10, Expert (Carpentry) 5
9
Laforge (Metalworker's District)
Blacksmith, Armorers, Silversmith, Goldsmith, Weaponsmith, Bellmakers, etc.
Representative: Sonny*hal 1 (Bill), Warforged (LG) Fighter 5, Expert (Armorer) 10
10
Lapage (Paperworker's District)
Printers, Bookbinders, Scribes, Scrollmakers, Cartographers, etc.
Representative: Saphron McImmerstal, Female Human (CG) Wizard 8, Aristocrat 5
11
Lapierre (Stoneworker's District)
Masons, Bricklayers, Tilers, Miners, Stonecutter's, Gemcutters, etc.
Representative: Tanque-rhat (Sherman), Male Dwarf (LG) Fighter 3, Expert (Stoneworker) 10
12
L'Armani (Clothiers District)
Skinners, Tanners, Leatherworkers, Spinners, Weavers, Rugmakers, Quilters, Cobblers, Furriers, Tailors, Glove Makers, Saddlers, Purse Makers
Representative: Erica McHaskinar, Female Human (Expert (Clothier) 10, Aristocrat 5)
13
Lapharmacie (Alchemy District)
Potion Makers, Alchemists, Dye Makers, Perfumers
Representative: Dugg Rzeznik, Male Halfling (CG) Sorceror 9, Alchemist 5
14
Nirvana (The Oasis)
Home of Foster Shadowlord, Stormlord Leif, O'Keef
15

Academia (Parochial School)
Library, Arcana (Magic Training)
Representative: Victor Snieckus, Male Gray Elf (LG) Wizard 20

16
Apprenticia (Vocational School)
Masons, Carpenters, Builders, Landscapers, Tilers, Miners, Plumbers, Locksmiths, Artists, Musicians, Sculptors, Farmers, Arborers, Huntsmen, etc.
Representative: Gyoan Godfield, Female Human (NG) Bard 10, Expert (Artist) 8
17
Armitagia (Military School)
Octagon (Ninja Training), Dojo (Monk Training),
Thieves Guild, Assassin's Guild, Ranger Academy, Boot Camp, etc.
Representative: Alexandria Apmerlin, Female Halfling (CG) Ninja 5, Exotic Weapon Master 3, Assassin 10
18
Centerville (Downtown District)
Mill, Stockpile, Hospital, Fire Brigade, Flower Garden, City Police/Advocates, Treasury/Bank
Representative: Nisa McWinston, Female Human (LG) Expert (Administration) 8, Aristocrat 5
19
Molson Park (Entertainment District)
City Park, Game Fields, Concert Theater
Representative: Jester O'Wenspheld, Male Gnome (CG) Bard (Comedic) 8, Expert (Soccer) 5
20
Wasaga
Public Park & Beach
21
Latour Simon (City Center, tallest structure in the city)
Home of Cyrus & Ayn
Representatives:
Simon
(Cyrus) Christopher: Male Gnome (CG) Wizard 3, Alchemist 19
Ayn Magdala: Female Elf (LG) Sorcerer 12, Rainbow Servant 10
22
The Yacht Club (Marina)
Shipbuilders, Sailmakers, Boat Purchase/Rental, etc.
Representative: Papa Paul, Male Human (LG) Fighter 8, Expert (Sailor) 10 (Ship: Semper Paratus)
23
Main Gate, Secondary gates
Each gate has a permanent Detect Evil ward. Noone of evil algnment is allowed within the city walls.
Each secondary gate has a minimum contigent of 1 full troop at any time; there are 2 full troops stationed at the main gate at all times.
Each gate is armed with catapults and ballistas which are operated by the Guardians of Earth

Minimum Guard: Main gate: 4 troops, Secondary gates: 2 troops
Representative:
Leif McJarmaath,
Commander of The Beast (LG) Human Male Paladin 12, Cavalier 5
24
Boucherville
Residences, Children's Creche
All tenants are expected to defend their own section of the wall when required.
Representative: Barbara McWinston (LG) Expert (Childcare) 8, Aristocrat 5
25
Cornucopia (Vegetable Farms, Bee Hives)
Potatotes, Tomatoes, Onions, Peppers, Cucumbers, Spices, Honey, etc.
Representative: Kia Koleen, Female Halfling (LG) Sorcerer 8, Expert (Farming) 5
26
Arboria (Orchards, Vinyards)
Apples, Oranges, Pears, Peaches, Grapes, etc.

Representative: Myrddin Gayle, Male Aasimar (NG) Druid 14
27
Kibbutz (Animal Farms, Hunter's Guild)
Dairy Cattle, Beef Cattle, Sheep, Swine, Chickens, etc.
Representative: Noiro Straightarrow, Male Wild Elf (CG) Ranger 7, Expert (Hunter) 5
28
Temple of Fire
Representative: Purros, Horseman of Fire (NG) Female Half-Elf (Druid 14, Wizard 5)
29
Temple of Air
Representative: Khloros, Horseman of Air (NG) Male Half-Elf (Druid 14, Cleric 5)
30
Temple of Water
Representative: Leukos, Horseman of Water (NG) Female Half-Elf (Druid 14, Ninja 5)
31

The Impenetrable Forest
Home of the Tiri Kitor
Nesting ground for 80 Giant Owls and 80 Giant Eagles which are used as mounts by the Guardians of Air and the rest of the Tiri Kitor.
Home of numerous awakened trees & animals aligned with the city

Originally created by the animation of all the trees in the area, which were then moved as close as possible together to form the ring, leaving the land open for farming.

32
The Pearly Gates
Permanent wards of Detect Evil & Protection from Evil. Deals 1 hp damage (Fortitude DC 10) to all evil aligned passing through, alerts Sargeants with a summary count.
Minimum Guard: 22 (2 troops)
33
Suburbs (Grain Farms)
Corn, Wheat, Barley, Rye, etc
Representative: Foster Barnes, Male Human (CG) Ranger 8, Expert (Farmer) 5

Sub-Elsirnor

Dungeon of Elsirnor (Beneath area 4)
The two stories beneath Elsirnor Castle are taken up by the Dungeon of Elsirnor. Only characters definitively identified as Evil are ever put into the dungeon, and usually only after exile has failed to get them to stay away. There are enough cells (each with water and sewage) to house up to 666 prisoners at one per cell. The Dungeon of Elsirnor is well known as the most hosptiable, and inescapable, dungeon in the land.
The Dungeon Master: Christopher Boucher, Male Human (NG) Fighter 5, Wizard 5, Spellblade 5
Catacombs
Beneath Elsirnor lies an extensive catacomb network consisting of both natural and man made (technically, dwarf made) tunnels and chambers. 2 stories below the Centerville, equal in acreage to the city center lies a store of food and supplies which are enough to handle the entire population of Elsirnor, comfortably, for 3 years. Beneath this are large rooms tightly fitted with bunkbeds to house the entire city. All edifices in the walled portion of the city have a secret tunnel leading to the town's sanctuary. Several links are also available in the outer circle, most notably at each elemental temple. Closing any links door sets a trap which will cause 3d6 piercing damage to all within 20'. Through each tunnel are pipes, which both deliver fresh water taken direclty from the link to the Elemental Plane of Water to each house, and also remove all waste which, after removal of all useful nutrients (by arcane means, of course) are ultimately dumped into a Sphere of Annihilation. There are numerous tunnels within the network created by Citizens and, for the most part, known only to those Citizens.
Catacombs Charge: Psymonn, Male Gnome (Snifervbilin) (NG) Sorcerer 5, Geomancer 5, Dark Hunter 5
Zion
Only a single tunnel leads from the Sanctuary to Zion, which is an immense inner granite cave located roughly 1 km beneath Centerville covering roughly the same acreage. Automatic and permanent spells maintain the normal daylight cycle of the ground above. There is enough stores to handle 120 people for 1 year, and enough area of aerable land to grow crops to feed this population, in a modest way, indefinitely. The area is the actual nexus of the connection to the elemental planes of Water, Earth, Fire, and Air making fresh water, air, and heat eternally available. This entire area is kept in a state of suspended animation until entry by a living being.
Guardian: Khundalini, Huge Couatl (22 HD)

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