Elsirnor
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City
Legend
Area
|
Description |
1
|
Herod's
Temple
Marketplace, The Moneychanger
Representative: Melas,
Horseman of Earth: Male Half-Elf (NG)
Druid 14, Expert (Appraiser)
5
|
2
|
Tanenbaum Square (Welcoming
District)
Town Square, Christmas Tree |
3
|
Exmus
(Spiritual Center)
Sinterklaus Cathedral, Cemetary, Rectory,
The Aerie (Nevermore's Temple)
Representative: Tyendinaga,
Male Gray Elf (NG) Cleric of Sinterklaus
18 |
4
|
Elsirnor
Castle (Government
Center)
City Keep, Dungeon
Governor: Griffin
McJorr, Male Human (CG) Paladin of Freedom
14 Aristocrat 5 |
5
|
Vegas
(Recreation District)
Inns, Stables, Taverns, Ristorantes,
Casinos, Brothels, etc.
Representative: Don Corleone,
Male Orc (CG) Rogue 5, Invisible Blade 5
|
6
|
Synthesis
(Processing District)
Brewers, Vintner's, Bakers, Cheesemakers,
Butchers, Chandlers, Soapmakers, Fishmongers,
Distillers, etc.
Representative: Tuck
McUlverth, Male Human (LG) Monk 3, Drunken
Brawler 7, Expert (Brewer)
5 |
7
|
Soho
(Craftsman's
District)
Clock
Makers, Toymakers, Wondrous Item Crafters,
Painters, Glass Blowers, Sculptors, Locksmiths,
Illuminators, Taxidermists, Inventors, etc.
Representative: Holden
McChristopher, Male Gnome/Elf (CG) Artificer
16 |
8
|
Lalathe
(Woodworker's District)
Carpenters, Fletchers, Bowmakers, Pole
turners, Coopers, Furniture Makers, Carvers,
etc.
Representative: Jesus
Murphy, Male Half-Elf (NG) Druid 10,
Expert (Carpentry)
5 |
9
|
Laforge
(Metalworker's District)
Blacksmith, Armorers, Silversmith, Goldsmith,
Weaponsmith, Bellmakers, etc.
Representative: Sonny*hal
1 (Bill), Warforged (LG) Fighter 5,
Expert (Armorer) 10 |
10
|
Lapage
(Paperworker's District)
Printers, Bookbinders, Scribes, Scrollmakers,
Cartographers, etc.
Representative: Saphron
McImmerstal, Female Human (CG) Wizard
8, Aristocrat 5 |
11
|
Lapierre
(Stoneworker's District)
Masons, Bricklayers, Tilers, Miners,
Stonecutter's, Gemcutters, etc.
Representative: Tanque-rhat
(Sherman), Male Dwarf (LG) Fighter 3,
Expert (Stoneworker)
10 |
12
|
L'Armani
(Clothiers District)
Skinners, Tanners, Leatherworkers, Spinners,
Weavers, Rugmakers, Quilters, Cobblers,
Furriers, Tailors, Glove Makers, Saddlers,
Purse Makers
Representative: Erica
McHaskinar, Female Human (Expert (Clothier)
10, Aristocrat 5) |
13
|
Lapharmacie
(Alchemy District)
Potion Makers, Alchemists, Dye Makers,
Perfumers
Representative: Dugg Rzeznik,
Male Halfling (CG) Sorceror 9, Alchemist
5 |
14
|
Nirvana
(The Oasis)
Home of Foster Shadowlord, Stormlord
Leif, O'Keef |
15
|
Academia
(Parochial School)
Library, Arcana (Magic Training)
Representative: Victor
Snieckus, Male Gray Elf (LG) Wizard
20
|
16
|
Apprenticia
(Vocational School)
Masons, Carpenters, Builders, Landscapers,
Tilers, Miners, Plumbers, Locksmiths, Artists,
Musicians, Sculptors, Farmers, Arborers,
Huntsmen, etc.
Representative: Gyoan
Godfield, Female Human (NG) Bard 10,
Expert (Artist) 8 |
17
|
Armitagia
(Military School)
Octagon (Ninja Training), Dojo (Monk
Training), Thieves
Guild, Assassin's Guild, Ranger Academy,
Boot Camp, etc.
Representative: Alexandria
Apmerlin, Female Halfling (CG) Ninja
5, Exotic Weapon Master 3, Assassin 10 |
18
|
Centerville
(Downtown District)
Mill, Stockpile, Hospital, Fire Brigade,
Flower Garden, City Police/Advocates, Treasury/Bank
Representative: Nisa
McWinston, Female Human (LG) Expert
(Administration) 8,
Aristocrat 5 |
19
|
Molson
Park (Entertainment
District)
City Park, Game Fields, Concert Theater
Representative: Jester
O'Wenspheld, Male Gnome (CG) Bard (Comedic)
8, Expert (Soccer)
5 |
20
|
Wasaga
Public Park & Beach |
21
|
Latour
Simon (City Center,
tallest structure in the city)
Home of Cyrus & Ayn
Representatives:
Simon (Cyrus) Christopher:
Male Gnome (CG) Wizard 3, Alchemist 19
Ayn Magdala: Female Elf (LG) Sorcerer
12, Rainbow Servant 10 |
22
|
The
Yacht Club (Marina)
Shipbuilders, Sailmakers, Boat
Purchase/Rental, etc.
Representative: Papa
Paul, Male Human (LG) Fighter 8, Expert
(Sailor) 10 (Ship:
Semper Paratus) |
23
|
Main
Gate,
Secondary gates
Each gate has a permanent
Detect Evil
ward. Noone of evil algnment is allowed
within the city walls.
Each secondary gate has a minimum contigent
of 1 full troop at any time; there are 2
full troops stationed at the main gate at
all times.
Each gate is armed with catapults and ballistas
which are operated by the Guardians of Earth
Minimum Guard: Main gate:
4 troops, Secondary gates: 2 troops
Representative:
Leif McJarmaath, Commander
of The
Beast (LG) Human
Male Paladin 12, Cavalier 5 |
24
|
Boucherville
Residences, Children's Creche
All tenants are expected to defend their
own section of the wall when required.
Representative: Barbara
McWinston (LG) Expert (Childcare)
8, Aristocrat 5 |
25
|
Cornucopia
(Vegetable Farms, Bee
Hives)
Potatotes, Tomatoes, Onions, Peppers,
Cucumbers, Spices, Honey, etc.
Representative: Kia
Koleen, Female Halfling (LG) Sorcerer
8, Expert (Farming)
5 |
26
|
Arboria
(Orchards, Vinyards)
Apples, Oranges, Pears, Peaches, Grapes,
etc.
Representative:
Myrddin Gayle, Male Aasimar (NG) Druid
14 |
27
|
Kibbutz
(Animal Farms, Hunter's
Guild)
Dairy Cattle, Beef Cattle, Sheep, Swine,
Chickens, etc.
Representative: Noiro
Straightarrow, Male Wild Elf (CG)
Ranger 7, Expert (Hunter)
5 |
28
|
Temple
of Fire
Representative:
Purros, Horseman of Fire (NG) Female
Half-Elf (Druid 14, Wizard 5) |
29
|
Temple
of Air
Representative:
Khloros, Horseman of Air (NG) Male
Half-Elf (Druid 14, Cleric 5) |
30
|
Temple
of Water
Representative:
Leukos, Horseman of Water (NG) Female
Half-Elf (Druid 14, Ninja 5)
|
31
|
The
Impenetrable Forest
Home
of the Tiri Kitor
Nesting ground for 80 Giant Owls and 80
Giant Eagles which are used as mounts
by the Guardians of Air and the rest of
the Tiri Kitor.
Home of numerous awakened trees &
animals aligned with the city
Originally created by the animation
of all the trees in the area, which were
then moved as close as possible together
to form the ring, leaving the land open
for farming.
|
32
|
The
Pearly Gates
Permanent wards of Detect
Evil & Protection from Evil. Deals 1
hp damage (Fortitude DC 10) to all evil
aligned passing through, alerts Sargeants
with a summary count.
Minimum Guard:
22 (2 troops) |
33
|
Suburbs
(Grain Farms)
Corn, Wheat, Barley, Rye, etc
Representative: Foster
Barnes, Male Human (CG) Ranger 8, Expert
(Farmer) 5 |
Sub-Elsirnor
|
Dungeon
of Elsirnor (Beneath area 4)
The two stories beneath Elsirnor Castle
are taken up by the Dungeon of Elsirnor.
Only characters definitively identified
as Evil are ever put into the dungeon, and
usually only after exile has failed to get
them to stay away. There are enough cells
(each with water and sewage) to house up
to 666 prisoners at one per cell. The Dungeon
of Elsirnor is well known as the most hosptiable,
and inescapable, dungeon in the land.
The Dungeon Master: Christopher
Boucher, Male Human (NG) Fighter 5,
Wizard 5, Spellblade 5 |
Catacombs
Beneath Elsirnor lies an extensive catacomb
network consisting of both natural and man
made (technically, dwarf made) tunnels
and chambers. 2 stories below the Centerville,
equal in acreage to the city center lies
a store of food and supplies which are enough
to handle the entire population of Elsirnor,
comfortably, for 3 years. Beneath this are
large rooms tightly fitted with bunkbeds
to house the entire city. All edifices in
the walled portion of the city have a secret
tunnel leading to the town's sanctuary.
Several links are also available in the
outer circle, most notably at each elemental
temple. Closing any links door sets a trap
which will cause 3d6 piercing damage to
all within 20'. Through each tunnel are
pipes, which both deliver fresh water taken
direclty from the link to the Elemental
Plane of Water to each house, and also remove
all waste which, after removal of all useful
nutrients (by arcane means, of course) are
ultimately dumped into a Sphere of Annihilation.
There are numerous tunnels within the network
created by Citizens and, for the most part,
known only to those Citizens.
Catacombs Charge: Psymonn,
Male Gnome (Snifervbilin)
(NG) Sorcerer 5, Geomancer 5, Dark Hunter
5 |
Zion
Only a single tunnel leads from the Sanctuary
to Zion, which is an immense inner granite
cave located roughly 1 km beneath Centerville
covering roughly the same acreage. Automatic
and permanent spells maintain the normal
daylight cycle of the ground above. There
is enough stores to handle 120 people for
1 year, and enough area of aerable land
to grow crops to feed this population, in
a modest way, indefinitely. The area is
the actual nexus of the connection to the
elemental planes of Water, Earth, Fire,
and Air making fresh water, air, and heat
eternally available. This entire area is
kept in a state of suspended animation until
entry by a living being.
Guardian: Khundalini, Huge Couatl
(22 HD) |
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