The Philosophers' Stone Campaign

Dragon's Rhest

The 42 Tribes

1. Entropy
The Brood of Lanikar
, Half-Dragons (CN)
(
pop. 1,000)
Industry: City Administration (like the mafia who became the government)

Spawned over generations of copious copulation between Lanikar and various females, of various races. All spawn of Lanikar & their mothers are granted access to the central tribe. Sybyl & Po are the first children of Lanikar.
Tribal Command
Grand Chieftan: Lanikar Nightshadow
Male Dragonspawn/Wild Elf (10HD CN) Ranger 3 / Barbarian 18
Grand Shaman: Sybyl

Female Half-dragon Cleric (of Nevermore) 9 / Druid 9
Grand Prince:
Loki
Male Half-dragon Sorcerer 6 / Rogue 6 / Arcane Trickster 6
Brood of Lanikar:
Barbarian 1-9 / Frenzied Berserker 1-9 (380)
Rogue 1-12 / Assassin 1-6 (310)
Sorcerer 1-12 / Half-dragon Paragons 1-6 (310)

2. Eadro's Children
Locathah (CN)
Overseers of the Lizardfolk tribe
(
pop. 1,000)
Industry: Troll Fishing

Brought to Dragon's Rhest by Lanikar with extensive bribes, including living amongst the half-dragonfolk, in order to better control the Lizardfolk tribes. Too many Lizardman chiefs were being lost in clearly useless Thunderdome battles - they needed a real profession to focus their energies on. The Locathah taught the lizardmen of the area the art of troll fishing. With the sturdy sailing boats built by to Locathah specifcations the Hadozee, most of Eadro's Children spend their time commanding lizardman crews.
Tribal Command
Chieftan: Ixth'thule
Male Locathah (2HD CN) Rogue 12 / Legendary Captain 3
Shaman: Ixth'dam

Male Locathah Druid 8
Fishing Boat Captain
Rogue 4-10 (Avg 7) / Legendary Captain 1-3 (Avg <1)

3. Pandemonium
Lizardfolk (CN)
(12
Clans, pop. 12,000)
Industry: Troll Fishing, Army of Lanikar (5% cut of city income), Healers

The Lizardfolk chiefs have all sworn an inner allegance to Ixth'thule for guidance, and will generally abide by his decisions without arguement. As is tradition for Lizardfolk of the area, each tribe is divided into 12 houses representing each house of the Zodiac. Each house is expected to provide, at minimum, a War Party Leader, a Hunting Party Leader and, a Spiritual Party Leader. Each house is also expected to provide 10% of it's population to each of the different parties. For smaller houses, this is sometimes just the leader. Both male and female Lizardfolk are allowed to participate in any party freely, including tribal command. The remaining members (mostly women & children) of the tribe are free to life as they want.
Tribal Command
12
12

Chieftans: Barbarian Level 6-12 (Avg 8)
Shamans: Cleric (of Nevermore) Level 3-8 (Avg 5) / Dragon Disciple Level 1-4 (Avg 2)

War Party

144

Command: Barbarians or Rogues Level 2-6 (Avg 4)

200
200
800

Barbarians Level 1-5 (Avg 2)
Rogues Level 1-5 (Avg 2)
Warriors Level 1-5 (Avg 2)
Fishing Party
144 Command: Rogue Level 2-6 (Avg 4)

250
950

Rogues Level 1-5 (Avg 2)
Expert (Fisherman) Level 1-5(Avg 2)
Spiritual Party
144 Command: Cleric (of Nevermore) Level 2-6 (Avg 4) or Druid Level 2-6 (Avg 4)
200
100
900
Druids Level 1-5 (Avg 2)
Cleric (of Nevermore) Level 1-5 (Avg 2)
Expert (Healer) Level 1-5 (Avg 2)

4. Wiwyliwuns
Goblin
(CN)
(
8 Tribes, pop. 7,000)
Industry: Zepplin building, Worgrider mercenaries

Originally refugees from the losing side of the Great War, with the protection of the city, these wily little buggers have grown out from under the wing of their larger Hobgoblin cousins some time ago. The goblin's have figured out how to create zepplins using carefully sewn whaleskin and swamp gas. Each tribe also maintains at least 50 worg riders.
Tribal Command
8
8
Chieftan: Rogue Level 2-10 (Avg 6)
Shaman: Druid Level 2-10 (Avg 6)

5. Hanzfaldowun
Hobgoblin
(CN)
(
5 Tribes, pop. 4,000)
Industry: Lumber, Barbarian mercenaries

Originally refugees from the losing side of the Great War. The hobgoblins have become the hard labor for Dragon's Rhest, earning their keep through forestry and mining.
Tribal Command
5
5
Chieftan: Barbarian Level 2-10 (Avg 6)
Shaman: Druid Level 2-10 (Avg 6)

6. Slithering
Yuan-Ti, Pureblood
(CN, MM3 pg. 42)
(5 Familys
pop. 1,000)
Industry: Magic

The self-appointed elite of Dragon's Rhest, the Yuan-Ti originally came to Dragon's Rhest on invitation from Lanikar. The family elder's act as advisors to Lanikar, whose orders are carried out by other members of the families. There has been more than one occasion that Yuan-Ti have acted in their own interests, hidden from Lanikar's eyes by sorcery.
Tribal Command
5 Family Elder: Sorceror Level 14-18 (Avg 16)

7. Minion
Ophidian
(CN, FF pg. 133)
(
pop. 2,000)
Industry: Servitude

Free servants of the Yuan-Ti, the Ophidian's live amongst their masters.
Tribal Command
1 Admisitrator: Rogue Level 10

8. Sevruga
Troglodyte
(CE, MM pg. 246)
(
3 Clans pop. 2,000)
Industry: Caviar

The farmer's of Dragon's Rhest, the troglodytes produce a steady crop of new fish stock to the local area, as well as providing caviar reknowned throughout Elsir (though banned in Brindol).
Tribal Command
3 Clan Elder: Rogue Level 4-6 (Avg 3)

9. Brute Squad
Ogre
(CN, MM pg. 198)
(
pop. 1000)
Industry: Barbarian mercenaries

Originally refugees from the losing side of the Great War.
Tribal Command
1
1
Chieftan: Barbarian Level 12
Shaman: Druid Level 4

10. The Horror
Dracotaur
(CE, MM3 pg. 42)
(
pop. 1,500)
Industry: Dragon Knights of Lanikar (5% cut of city income)

Worhippers of Cthulhu, these storm troopers are always first to enter any altercation between Dragon's Rhest and the enemy, whether defending the city, or attacking another.
Tribal Command
1
1
Chieftan: Barbarian Level 16
Shaman: Sorcerer Level 16

11. Colubrine
Lizardfolk, Blackscale
(CN, MM3 pg. 95)
(
pop. 750)
Industry: Mushroom pushers, Warriors of Lanikar (3% cut of city income)

Hand-to-hand home defenders.
Tribal Command
1
1
Chieftan: Barbarian Level 12
Shaman: Druid Level 8

12. Anguine
Lizardfolk, Poisondusk
(CN, MM3 pg. 96)
(
pop. 750)
Industry:
Mushroom collectors, Archers of Lanikar (3% cut of city income)

Ranged home defenders.
Tribal Command
1
1
Chieftan: Rogue Level 8
Shaman: Druid Level 12

13. Babel
Doppleganger
(CN, MM pg. 67)
(
pop. 500)
Industry:
Translation, Assassination

Overtly in Dragon's Rhest to act as translators amongst the various tribes, the doppleganger tribe acts as Lanikar's assassin's. Almost half of the tribe has received training at Elsirnor U in the guise of some other humanoid.
Tribal Command
1 The Ancient: Ninja Level 8 / Assassin 10

14. The Guild
Hadozee
(N, Stormwrack pg. 151)
(
pop. 500)
Industry:
Shipbuilding

The Hadozee were brought to Dragon's Rhest by Lanikar to build ships for his lizardmen soon after he took control of the region. The Hadozee are now, by far and away, the greatest shipbuilders in the nation.
Tribal Command
1
1
Alpha M : Rogue Level 6 / Legendary Captain 10
Alpha F: Rogue Level 6 / Seawitch 10

 

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