Dragon's
Rhest
|
The
42 Tribes
1.
Entropy
The Brood of Lanikar,
Half-Dragons
(CN)
(pop.
1,000)
Industry: City Administration
(like the mafia who became the
government)
|
Spawned
over generations of copious copulation
between Lanikar and various females,
of various races. All spawn of Lanikar
& their mothers are granted access
to the central tribe. Sybyl & Po
are the first children of Lanikar. |
Tribal
Command |
Grand
Chieftan: Lanikar Nightshadow
Male Dragonspawn/Wild Elf (10HD
CN) Ranger 3 / Barbarian 18
Grand Shaman: Sybyl
Female
Half-dragon Cleric (of
Nevermore) 9 / Druid 9
Grand Prince: Loki
Male Half-dragon Sorcerer 6 / Rogue
6 / Arcane Trickster 6 |
Brood
of Lanikar:
Barbarian
1-9 / Frenzied Berserker 1-9 (380)
Rogue 1-12 / Assassin 1-6 (310)
Sorcerer 1-12 / Half-dragon Paragons
1-6 (310) |
2.
Eadro's Children
Locathah (CN)
Overseers of the Lizardfolk tribe
(pop.
1,000)
Industry: Troll Fishing
|
Brought
to Dragon's Rhest by Lanikar with extensive
bribes, including living amongst the
half-dragonfolk, in order to better
control the Lizardfolk tribes. Too many
Lizardman chiefs were being lost in
clearly useless Thunderdome battles
- they needed a real profession to focus
their energies on. The Locathah taught
the lizardmen of the area the art of
troll fishing. With the sturdy sailing
boats built by to Locathah specifcations
the Hadozee, most of Eadro's Children
spend their time commanding lizardman
crews. |
Tribal
Command |
Chieftan:
Ixth'thule
Male Locathah (2HD CN) Rogue 12
/ Legendary Captain 3
Shaman: Ixth'dam
Male
Locathah Druid 8 |
Fishing
Boat Captain
Rogue 4-10 (Avg 7)
/ Legendary Captain 1-3 (Avg
<1) |
3.
Pandemonium
Lizardfolk
(CN)
(12 Clans,
pop. 12,000)
Industry: Troll Fishing,
Army of Lanikar (5%
cut of city income),
Healers
|
The
Lizardfolk chiefs have all sworn an inner
allegance to Ixth'thule for guidance, and
will generally abide by his decisions without
arguement. As is tradition for Lizardfolk
of the area, each tribe is divided into
12 houses representing each house of the
Zodiac. Each house is expected to provide,
at minimum, a War Party Leader, a Hunting
Party Leader and, a Spiritual Party Leader.
Each house is also expected to provide 10%
of it's population to each of the different
parties. For smaller houses, this is sometimes
just the leader. Both male and female Lizardfolk
are allowed to participate in any party
freely, including tribal command. The remaining
members (mostly women & children) of
the tribe are free to life as they want. |
Tribal
Command |
12
12 |
Chieftans:
Barbarian Level 6-12 (Avg
8)
Shamans: Cleric (of
Nevermore) Level 3-8
(Avg 5) / Dragon Disciple Level
1-4 (Avg 2)
|
War
Party |
144
|
Command:
Barbarians or Rogues Level 2-6 (Avg
4) |
200
200
800
|
Barbarians
Level 1-5 (Avg 2)
Rogues Level 1-5 (Avg 2)
Warriors Level 1-5 (Avg 2) |
Fishing
Party |
144 |
Command:
Rogue Level 2-6 (Avg
4) |
250
950
|
Rogues
Level 1-5 (Avg 2)
Expert (Fisherman) Level
1-5(Avg 2) |
Spiritual
Party |
144 |
Command:
Cleric (of Nevermore)
Level 2-6 (Avg 4)
or Druid Level 2-6 (Avg
4) |
200
100
900 |
Druids
Level 1-5 (Avg 2)
Cleric (of Nevermore)
Level 1-5 (Avg 2)
Expert (Healer) Level
1-5 (Avg 2) |
4.
Wiwyliwuns
Goblin
(CN)
(8
Tribes, pop. 7,000)
Industry: Zepplin building,
Worgrider mercenaries
|
Originally
refugees from the losing side of the Great
War, with the protection of the city, these
wily little buggers have grown out from
under the wing of their larger Hobgoblin
cousins some time ago. The goblin's have
figured out how to create zepplins using
carefully sewn whaleskin and swamp gas.
Each tribe also maintains at least 50 worg
riders. |
Tribal
Command |
8
8 |
Chieftan:
Rogue Level 2-10 (Avg 6)
Shaman: Druid Level 2-10
(Avg 6) |
5.
Hanzfaldowun
Hobgoblin
(CN)
(5
Tribes, pop. 4,000)
Industry: Lumber, Barbarian
mercenaries
|
Originally
refugees from the losing side of the Great
War. The hobgoblins have become the hard
labor for Dragon's Rhest, earning their
keep through forestry and mining. |
Tribal
Command |
5
5 |
Chieftan:
Barbarian Level 2-10 (Avg
6)
Shaman: Druid Level 2-10
(Avg 6) |
6.
Slithering
Yuan-Ti, Pureblood (CN,
MM3 pg. 42)
(5 Familys pop.
1,000)
Industry: Magic
|
The
self-appointed elite of Dragon's Rhest,
the Yuan-Ti originally came to Dragon's
Rhest on invitation from Lanikar. The
family elder's act as advisors to Lanikar,
whose orders are carried out by other
members of the families. There has been
more than one occasion that Yuan-Ti have
acted in their own interests, hidden from
Lanikar's eyes by sorcery. |
Tribal
Command |
5 |
Family
Elder: Sorceror Level 14-18 (Avg
16) |
7.
Minion
Ophidian (CN,
FF pg. 133)
(pop.
2,000)
Industry: Servitude
|
Free
servants of the Yuan-Ti, the Ophidian's
live amongst their masters. |
Tribal
Command |
1 |
Admisitrator:
Rogue Level 10 |
8.
Sevruga
Troglodyte (CE,
MM pg. 246)
(3
Clans pop. 2,000)
Industry: Caviar
|
The
farmer's of Dragon's Rhest, the troglodytes
produce a steady crop of new fish stock
to the local area, as well as providing
caviar reknowned throughout Elsir (though
banned in Brindol). |
Tribal
Command |
3 |
Clan
Elder: Rogue Level 4-6
(Avg 3) |
9.
Brute Squad
Ogre (CN,
MM pg. 198)
(pop.
1000)
Industry: Barbarian mercenaries
|
Originally
refugees from the losing side of the Great
War. |
Tribal
Command |
1
1 |
Chieftan:
Barbarian Level 12
Shaman: Druid Level 4 |
10.
The Horror
Dracotaur (CE,
MM3 pg. 42)
(pop.
1,500)
Industry: Dragon Knights
of
Lanikar
(5% cut of city income)
|
Worhippers
of Cthulhu, these storm troopers are
always first to enter any altercation
between Dragon's Rhest and the enemy,
whether defending the city, or attacking
another. |
Tribal
Command |
1
1 |
Chieftan:
Barbarian Level 16
Shaman: Sorcerer Level
16 |
11.
Colubrine
Lizardfolk, Blackscale
(CN,
MM3 pg. 95)
(pop.
750)
Industry: Mushroom pushers,
Warriors of
Lanikar
(3% cut of city income)
|
Hand-to-hand
home defenders. |
Tribal
Command |
1
1 |
Chieftan:
Barbarian Level 12
Shaman: Druid Level 8 |
12.
Anguine
Lizardfolk, Poisondusk
(CN,
MM3 pg. 96)
(pop.
750)
Industry: Mushroom
collectors, Archers
of
Lanikar
(3% cut of city income)
|
Ranged
home defenders. |
Tribal
Command |
1
1 |
Chieftan:
Rogue Level 8
Shaman: Druid Level
12 |
13.
Babel
Doppleganger (CN,
MM pg. 67)
(pop.
500)
Industry: Translation,
Assassination
|
Overtly
in Dragon's Rhest to act as translators
amongst the various tribes, the doppleganger
tribe acts as Lanikar's assassin's. Almost
half of the tribe has received training
at Elsirnor U in the guise of some other
humanoid. |
Tribal
Command |
1 |
The
Ancient: Ninja Level 8 / Assassin
10 |
14.
The Guild
Hadozee (N,
Stormwrack pg. 151)
(pop.
500)
Industry: Shipbuilding
|
The
Hadozee were brought to Dragon's Rhest
by Lanikar to build ships for his lizardmen
soon after he took control of the region.
The Hadozee are now, by far and away,
the greatest shipbuilders in the nation. |
Tribal
Command |
1
1 |
Alpha
M : Rogue Level 6 / Legendary Captain
10
Alpha F: Rogue Level 6 / Seawitch
10 |
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