The Philosophers' Stone Campaign
Brindol Coat of Arms

Brindol

"thy will be done"
City Statistics Royalty
Large City
God: Deepleif

Population: 89,000
Alignment: Lawful
Purchasing Limit: 250,000
Assets: 34,000,000 gp
Treasury: 3,000,000 gp
Government: Military Dictatorship
Total land: 89 square miles
Race breakdown:

Human 62%
Dwarf 36%
Other 2%

Allied cities:
Commandant: Field Marshal Achilles Thorn
Race:
Human (LN)
Class:
Monk/Fighter
Level: 6/14
Character Sheet PDF: AchillesThorn.pdf
Weapons Master: Ironore
Race: Warforged, female persona (LN)
Class: Fighter
Level: 18
Collossus
Collosus
Angel: Collossus
Race: Greater Stone Golem
Level:
36HD

Description

After the the city was saved during the Great War with the Red Hand of Doom, an outrage spread throughout the city that they had to be saved by children - great and respected heroes for sure, but children none-the-less. The citizens of the town rallied to first rebuild the walls of the old city, and then to build the greatest army in Elsir. The city is now similar in many ways to ancient Sparta.

Commandant: Field Marshal Achilles Thorn, Male Brindolbred Human (LN) Monk 6 / Fighter 16

The Entourage
Chancellor: Scimitar V1.618, Warforged (LN) Samurai 18
Chief Surgeon: Cleric 16
The Lions of Brindol (Achilles' personal guard)
Guard: 22 Warforged or Dwarf (LN) Fighter 14
The Monkeys of Brindol (Achilles' personal advisors)
Council: 22 Human or Dwarf (L) Monk Level 14

Standing Army (Total Size ~12000)

Dwarf Brigade (2000)

Brigade Command
Brigadier General: Steadfast Monk 14
Battle Master: Fighter 14
Regimental Command
2
2
Colonel / Lieutenant Colonel
Surgeon
Steadfast Monk 11-13
Cleric 7-10
Company Command
10
10
Major/Captain
Chief Warrant Officer
Steadfast Monk 8-10
Fighter 10-13
Platoon Command
20
20
20
1st/2nd Lieutentant
Warrant Officer
Doctor
Steadfast Monk 5-7
Fighter 7-9
Cleric 4-6
Section Command
100
100
Staff Sargeants
Sargeants, 1st/2nd class
Steadfast Monk 4-5
Fighter 5-6
Patrol Command
200
200
200
Master Corporals
Corporals / Lance Corporals

Medics
Steadfast Monk 2-3
Fighter 3-4
Cleric 1-3
Patrol
1000 Patrol Leaders Fighter 2-3
2000 Conscripted Brindolbred Fighter 1 or Steadfast Monk 1

Warforged Brigade (2000)

Brigade Command
Brigadier General: Samurai 14
Battle Master: Fighter 14
Regimental Command
2
2
Colonel / Lieutenant Colonel
Surgeon
Samurai 11-13
Aritificer 7-10
Company Command
10
10
Major/Captain
Chief Warrant Officer
Samurai 8-10
Fighter 10-13
Platoon Command
20
20
20
1st/2nd Lieutentant
Warrant Officer
Doctor
Samurai 5-7
Fighter 7-9
Aritificer 4-6
Section Command
100
100
Staff Sargeants
Sargeants, 1st/2nd class
Samurai 4-5
Fighter 5-6
Patrol Command
200
200
200
Master Corporals
Corporals / Lance Corporals

Medics
Samurai 2-3
Fighter 3-4
Artificer 1-3
Patrol
1000 Patrol Leaders Fighter 2-3
2000 Conscripted Brindolbred Fighter 1 or Samurai 1

Human Brigade (2000)

Brigade Command
Brigadier General: Monk 14
Battle Master: Fighter 14
Regimental Command
2
2
Colonel / Lieutenant Colonel
Surgeon
Monk 11-13
Cleric 7-10
Company Command
10
10
Major/Captain
Chief Warrant Officer
Monk 8-10
Fighter 10-13
Platoon Command
20
20
20
1st/2nd Lieutentant
Warrant Officer
Doctor
Monk 5-7
Fighter 7-9
Cleric 4-6
Section Command
100
100
Staff Sargeants
Sargeants, 1st/2nd class
Monk 4-5
Fighter 5-6
Patrol Command
200
200
200
Master Corporals
Corporals / Lance Corporals

Medics
Monk 2-3
Fighter 3-4
Cleric 1-3
Patrol
1000 Patrol Leaders Fighter 2-3
2000 Conscripted Brindolbred Fighter 1 or Monk 1

Militia (21,000)
All Brindolbred citizens, Fighter 1 or Monk 1

Brindolbred
From the time a child of Brindol is old enough to take playswings at dad (whether a boy or girl), s/he begins training in warfare. At the age of seven the child is sent off to the monastaries to be trained both physically and mentally for their life ahead. At age 13, each child must make a choice to persue either the Monkey's path or the Lion's path. Those who chose the Monkey's path gain +1 Dexterity and +1 Wisdom by the age of 18 (for humans), at which point they also become a level 1 Monk. Those who choose the Lion's path gain +1 Strength and +1 Constitution and become level 1 Fighters at age 18.

Other Stuff

Magic is strictly licensed, all Enchantment spells are banned outright.

 

Brindol Maps

For use with Advanced Dungeons & Dragons v3.5 by Wizards of the Coast.
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